banditoth.MAUI.MVVM
1.0.1
dotnet add package banditoth.MAUI.MVVM --version 1.0.1
NuGet\Install-Package banditoth.MAUI.MVVM -Version 1.0.1
<PackageReference Include="banditoth.MAUI.MVVM" Version="1.0.1" />
paket add banditoth.MAUI.MVVM --version 1.0.1
#r "nuget: banditoth.MAUI.MVVM, 1.0.1"
// Install banditoth.MAUI.MVVM as a Cake Addin #addin nuget:?package=banditoth.MAUI.MVVM&version=1.0.1 // Install banditoth.MAUI.MVVM as a Cake Tool #tool nuget:?package=banditoth.MAUI.MVVM&version=1.0.1
<img src="https://raw.githubusercontent.com/banditoth/MAUI.Packages/main/icon.png" width="120" height="120"/>
banditoth's MAUI.Packages 🏝
A toolkit for .NET MAUI, containing useful stuff to ease development for MAUI applications.
Packages
Package name | NuGet status | Android | iOS | Windows | MacCatalyst | Tizen |
---|---|---|---|---|---|---|
banditoth.MAUI.Multilanguage | ✅ | ✅ | ✅ | ✅ | ✅ | |
banditoth.MAUI.DeviceId | ✅ | ✅ | ✅ | ✅ | ❌ | |
banditoth.MAUI.JailbreakDetector | ✅ | ✅ | ❌ | ❌ | ❌ | |
banditoth.MAUI.PreferencesExtension | ✅ | ✅ | ✅ | ✅ | ✅ | |
banditoth.MAUI.MVVM | ✅ | ✅ | ✅ | ✅ | ✅ |
Azure DevOps
View Build pipeline on AzureDevOps
banditoth.MAUI.Multilanguage
A multilanguage translation provider for XAML and for code behind.
Tutorial
A full tutorial can be found here https://www.banditoth.net/2022/08/29/net-maui-write-multilingual-apps-easily/
Usage
Create your resx
files in your solution. For example if your applications default language is English, create a Translations.en.resx
file, which contains the english translations, and if you want to support Hungarian language, you need to create a Translations.hu.resx
file, which will contain the hungarian key value pairs.
You can add different resx files, also from different assembly. Just call the UseResource
when initalizing the plugin multiple times.
Usage in cs files: Inject or resolve an ITranslator instance from the dependency continaer.
public string Foo()
{
// Get the currently set culture
if(translator.CurrentCulture.Name != "English")
// Set the culture by calling SetCurrentCulture
translator.SetCurrentCulture(new CultureInfo("en"));
// Get the translation from resources
return translator.GetTranslation("The_Translation_Key")
}
Usage in XAML files:
Start using translations in your XAML by adding reference to the clr-namespace
and using the markup extension:
xmlns:multilanguage="clr-namespace:banditoth.MAUI.Multilanguage"
Whenever you need a translation, you can use:
<Label IsVisible="True"
Text="{multilanguage:Translation Key=TranslationKey}"/>
Initalization
Initalize the plugin within your MauiProgram.cs
's CreateMauiApp
method.
Use the .ConfigureMultilanguage
extension method with the using banditoth.MAUI.Multilanguage
;
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder()
.UseMauiApp<App>()
...
.ConfigureMultilanguage(config =>
{
// Set the source of the translations
// You can use multiple resource managers by calling UseResource multiple times.
config.UseResource(YourAppResource.ResourceManager);
config.UseResource(YourAnotherAppResource.ResourceManager);
// If the app is not storing last used culture, this culture will be used by default
config.UseDefaultCulture(new System.Globalization.CultureInfo("en-US"));
// Determines whether the app should store the last used culture
config.StoreLastUsedCulture(true);
// Determines whether the app should throw an exception if a translation is not found.
config.ThrowExceptionIfTranslationNotFound(false);
// You can set custom translation not found text by calling this method
config.SetTranslationNotFoundText("Transl_Not_Found:", appendTranslationKey: true);
});
return builder.Build();
}
banditoth.MAUI.DeviceId
Initalization
Initalize the plugin within your MauiProgram.cs
's CreateMauiApp
method. Use the .ConfigureDeviceIdProvider
extension method with the using banditoth.MAUI.DeviceId
;
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder();
builder
.UseMauiApp<App>()
.ConfigureFonts(fonts =>
{
fonts.AddFont("OpenSans-Regular.ttf", "OpenSansRegular");
fonts.AddFont("OpenSans-Semibold.ttf", "OpenSansSemibold");
})
.ConfigureDeviceIdProvider();
#if DEBUG
builder.Logging.AddDebug();
#endif
return builder.Build();
}
Usage
Use the code with by resolving an instance of IDeviceIdProvider
.
The GetDeviceId
method returns an unique device identifier. On Android it serves the data from AndroidId
, on iOS and MacCatalyst it uses the IdentifierForVendor
. Windows returns the GetSystemIdForPublisher().Id
as a string.
The GetInstallationId
method generates an unique identifier for the application, which will be stored until the application is being reinstalled, or the application's data being erased.
banditoth.MAUI.JailbreakDetector
A lightweight root and jailbreak detection algorithm for Android and iOS with .NET MAUI.
Usage
Configure your desired settings in the CreateMauiApp
method. See the possible configuration options at the Initalization section. You can dependency inject the jailbreak detector instance, by resolving an instance of IJailbreakDetector
. Check IsSupported()
to make sure that the current platform supports the detection algorithm or not. If it is, you can use the detection methods.
By calling IsRootedOrJailbrokenAsync()
the boolean result will be evaluated with your configuration options. By calling ScanExploitsAsync
you can process the discovered exploits and warnings during the scan - It returns a ScanResult
.
ScanResult
has a property named PossibilityPercentage
. This percentage tells you how confidently you can tell whether a device has been jailbroken or rooted. Different types of tests contribute different weights to the final result.
Initalization
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder()
.UseMauiApp<App>()
...
.ConfigureJailbreakProtection(configuration =>
{
configuration.MaximumPossibilityPercentage = 20;
configuration.MaximumWarningCount = 1;
configuration.CanThrowException = true;
});
return builder.Build();
}
banditoth.MAUI.PreferencesExtension
Usage
This code is extending the basic functions of the built in MAUI Essentials IPreferences
by letting the developers to save any type of object.
This is done by using JSON serialization, and saving the raw jsons as strings with the default IPreferences
implementation. Please consider saving large objects with it.
Since JSON arrays can be serialized back to any collection type, you can use different types when Setting the value and when Getting it back.
*** 1. Method - Dependency injection ***
If you used to dependency inject the IPreferences
class, you can use this tool without any differencies. Call the SetObject
or GetObject
extension method on the IPreferences.
private readonly IPreferences preferences;
public MainPage(IPreferences preferences)
{
InitializeComponent();
this.preferences = preferences;
}
private void Foo()
{
List<string> taleItems = new List<string>()
{
"The quick brown fox",
"Jumps over the lazy dog"
};
preferences.SetObject<List<string>>("Tale", taleItems);
string[] taleItemsFromPreferences = preferences.GetObject<string[]>("Tale", null);
}
*** 2. Method - Static preferences ***
If you are used to access the preferences trough the static class
, you can use this tool by accessing the Default
property on the Preferences
class. You can call the SetObject
or GetObject
extension method on it.
// Setting the value
Preferences.Default.SetObject<IDeviceInfo>("Device_Information", DeviceInfo.Current);
// Getting the value
Preferences.Default.GetObject<IDeviceInfo>("Device_Information", null);
*** 3. Method - Custom static class ***
You can also access the SetObject
or GetObject
method on PreferencesExtension
static class.
// Setting the value
PreferencesExtension.SetObject<DisplayOrientation>("Last_Display_Orientation", orientation);
// Getting the value
PreferencesExtension.GetObject<DisplayOrientation>("Last_Display_Orientation", DisplayOrientation.Landscape);
banditoth.MAUI.MVVM
A ViewModel first driven MVVM Library.
Usage
If you want to get an instance of a page, just simply inject or resolve an INavigator
instance and call
navigator.GetInstance<ExampleViewModel>();
If you want to pass parameters from one ViewModel to an another, make an internal or a public method to your ViewModel class (I do usually call it Initalize
), and get the instance like this:
navigator.GetInstance<ExampleViewModel>((viewModel, view) =>
{
// Invoke public methods of ViewModel from here
viewModel.Initalize(dataToBePassed);
// View is also accessible here.
view.IsEnabled = false;
});
If the Initalizer delegate should not run on the ThreadPool
, give false value to the initalizeOnDifferentThread
parameter
You do not have to always register your View and ViewModel connections. You can use the following snippet to get page instances, which are not Register
ed it the .ConfigureMvvm
call.
navigator.GetInstance<ExampleViewModel,ExampleView>();
Derive your ViewModels from the BaseViewModel
class, which gives you the following advantages:
You can override the following methods in the derived viewmodel classes, which gets executed as the method name says
OnViewAppearing
OnViewDissapearing
OnBackButtonPressed
The View'sNavigation
property is automatically passed to the ViewModel'sNavigation
property
Initalization
Initalize the plugin within your MauiProgram.cs
's CreateMauiApp
method.
Use the .ConfigureMvvm
extension method with the using banditoth.MAUI.MVVM
;
Register the ViewModel and View connections with the configuration builder's Register
method.
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder();
builder
.UseMauiApp<App>()
.ConfigureFonts(fonts =>
{
fonts.AddFont("OpenSans-Regular.ttf", "OpenSansRegular");
fonts.AddFont("OpenSans-Semibold.ttf", "OpenSansSemibold");
})
.ConfigureMvvm(config =>
{
// To register view and viewmodel connections
config.Register(typeof(Example1ViewModel), typeof(AnotherPage));
// To remove a connection
config.Remove(typeof(Example1ViewModel));
// You can make conditions with the IsContainsViewModel method
bool isContaining = config.IsContainsViewModel(typeof(Example2ViewModel));
});
return builder.Build();
}
Icon
https://www.flaticon.com/free-icons/responsive" Responsive icons created by rukanicon - Flaticon
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0-android34.0 is compatible. net8.0-ios17.2 is compatible. net8.0-maccatalyst17.2 is compatible. net8.0-windows7.0 is compatible. |
-
net8.0-android34.0
- CommunityToolkit.Mvvm (>= 8.2.2)
- Microsoft.Maui.Controls (>= 8.0.70)
- Microsoft.Maui.Controls.Compatibility (>= 8.0.70)
-
net8.0-ios17.2
- CommunityToolkit.Mvvm (>= 8.2.2)
- Microsoft.Maui.Controls (>= 8.0.70)
- Microsoft.Maui.Controls.Compatibility (>= 8.0.70)
-
net8.0-maccatalyst17.2
- CommunityToolkit.Mvvm (>= 8.2.2)
- Microsoft.Maui.Controls (>= 8.0.70)
- Microsoft.Maui.Controls.Compatibility (>= 8.0.70)
-
net8.0-windows7.0
- CommunityToolkit.Mvvm (>= 8.2.2)
- Microsoft.Maui.Controls (>= 8.0.70)
- Microsoft.Maui.Controls.Compatibility (>= 8.0.70)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.1 | 184 | 7/19/2024 |
1.0.0 | 887 | 12/20/2022 |
1.0.0-pre2 | 177 | 5/31/2022 |
1.0.0-pre1 | 297 | 5/17/2022 |