Wacton.Unicolour 3.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Wacton.Unicolour --version 3.0.0
NuGet\Install-Package Wacton.Unicolour -Version 3.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Wacton.Unicolour" Version="3.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Wacton.Unicolour --version 3.0.0
#r "nuget: Wacton.Unicolour, 3.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Wacton.Unicolour as a Cake Addin
#addin nuget:?package=Wacton.Unicolour&version=3.0.0

// Install Wacton.Unicolour as a Cake Tool
#tool nuget:?package=Wacton.Unicolour&version=3.0.0

Unicolour

pipeline status coverage report tests passed NuGet

Unicolour is a .NET library written in C# for working with colour:

  • Colour space conversion
  • Colour mixing / colour interpolation
  • Colour comparison
  • Colour properties
  • Colour gamut mapping

Overview 🧭

A Unicolour encapsulates a single colour and its representation across different colour spaces. It supports:

  • RGB
  • Linear RGB
  • HSB/HSV
  • HSL
  • HWB
  • CIEXYZ
  • CIExyY
  • CIELAB
  • CIELChab
  • CIELUV
  • CIELChuv
  • HSLuv
  • HPLuv
  • ICTCP
  • Jzazbz
  • JzCzhz
  • Oklab
  • Oklch
  • CIECAM02
  • CAM16
  • HCT

Diagram of colour space relationships

This diagram summarises how colour space conversions are implemented in Unicolour. Arrows indicate forward transformations from one space to another. For each forward transformation there is a corresponding reverse transformation. XYZ is considered the root colour space.

The following colour properties are available on each Unicolour:

  • Hex representation
  • Relative luminance
  • Temperature (CCT and Duv)

Unicolour can be used to calculate colour difference via:

  • ΔE76 (CIE76)
  • ΔE94 (CIE94)
  • ΔE00 (CIEDE2000)
  • ΔECMC (CMC l:c)
  • ΔEITP
  • ΔEz
  • ΔEHyAB
  • ΔEOK
  • ΔECAM02
  • ΔECAM16

Simulation of colour vision deficiency (CVD) / colour blindness is supported for:

  • Protanopia (no red perception)
  • Deuteranopia (no green perception)
  • Tritanopia (no blue perception)
  • Achromatopsia (no colour perception)

If a colour is outwith the display gamut, the closest in-gamut colour can be obtained using the provided gamut mapping algorithm, which meets CSS specifications.

Unicolour uses sRGB as the default RGB model and standard illuminant D65 (2° observer) as the default white point of the XYZ colour space. These can be overridden using the Configuration parameter.

This library was initially written for personal projects since existing libraries had complex APIs or missing features. The goal of this library is to be accurate, intuitive, and easy to use. Although performance is not a priority, conversions are only calculated once; when first evaluated (either on access or as part of an intermediate conversion step) the result is stored for future use. It is also extensively tested, including verification of roundtrip conversions, validation using known colour values, and 100% line coverage and branch coverage.

Targets .NET Standard 2.0 for use in .NET 5.0+, .NET Core 2.0+ and .NET Framework 4.6.1+ applications.

Quickstart âš¡

Colour space Enum Create Get
RGB (Hex) - new(hex) .Hex
RGB (0-255) ColourSpace.Rgb255 new(ColourSpace.Rgb255, ...) .Rgb.Byte255
RGB ColourSpace.Rgb new(ColourSpace.Rgb, ...) .Rgb
Linear RGB ColourSpace.RgbLinear new(ColourSpace.RgbLinear, ...) .RgbLinear
HSB/HSV ColourSpace.Hsb new(ColourSpace.Hsb, ...) .Hsb
HSL ColourSpace.Hsl new(ColourSpace.Hsl, ...) .Hsl
HWB ColourSpace.Hwb new(ColourSpace.Hwb, ...) .Hwb
CIEXYZ ColourSpace.Xyz new(ColourSpace.Xyz, ...) .Xyz
CIExyY ColourSpace.Xyy new(ColourSpace.Xyy, ...) .Xyy
CIELAB ColourSpace.Lab new(ColourSpace.Lab, ...) .Lab
CIELChab ColourSpace.Lchab new(ColourSpace.Lchab, ...) .Lchab
CIELUV ColourSpace.Luv new(ColourSpace.Luv, ...) .Luv
CIELChuv ColourSpace.Lchuv new(ColourSpace.Lchuv, ...) .Lchuv
HSLuv ColourSpace.Hsluv new(ColourSpace.Hsluv, ...) .Hsluv
HPLuv ColourSpace.Hpluv new(ColourSpace.Hpluv, ...) .Hpluv
ICTCP ColourSpace.Ictcp new(ColourSpace.Ictcp, ...) .Ictcp
Jzazbz ColourSpace.Jzazbz new(ColourSpace.Jzazbz, ...) .Jzazbz
JzCzhz ColourSpace.Jzczhz new(ColourSpace.Jzczhz, ...) .Jzczhz
Oklab ColourSpace.Oklab new(ColourSpace.Oklab, ...) .Oklab
Oklch ColourSpace.Oklch new(ColourSpace.Oklch, ...) .Oklch
CIECAM02 ColourSpace.Cam02 new(ColourSpace.Cam02, ...) .Cam02
CAM16 ColourSpace.Cam16 new(ColourSpace.Cam16, ...) .Cam16
HCT ColourSpace.Hct new(ColourSpace.Hct, ...) .Hct

How to use 🌈

  1. Install the package from NuGet
dotnet add package Wacton.Unicolour
  1. Import the package
using Wacton.Unicolour;
  1. Create a Unicolour
var unicolour = new Unicolour("#FF1493");
var unicolour = new Unicolour(ColourSpace.Rgb255, 255, 20, 147);
var unicolour = new Unicolour(ColourSpace.Rgb, 1.00, 0.08, 0.58);
var unicolour = new Unicolour(ColourSpace.RgbLinear, 1.00, 0.01, 0.29);
var unicolour = new Unicolour(ColourSpace.Hsb, 327.6, 0.922, 1.000);
var unicolour = new Unicolour(ColourSpace.Hsl, 327.6, 1.000, 0.539);
var unicolour = new Unicolour(ColourSpace.Hwb, 327.6, 0.078, 0.000);
var unicolour = new Unicolour(ColourSpace.Xyz, 0.4676, 0.2387, 0.2974);
var unicolour = new Unicolour(ColourSpace.Xyy, 0.4658, 0.2378, 0.2387);
var unicolour = new Unicolour(ColourSpace.Lab, 55.96, 84.54, -5.7);
var unicolour = new Unicolour(ColourSpace.Lchab, 55.96, 84.73, 356.1);
var unicolour = new Unicolour(ColourSpace.Luv, 55.96, 131.47, -24.35);
var unicolour = new Unicolour(ColourSpace.Lchuv, 55.96, 133.71, 349.5);
var unicolour = new Unicolour(ColourSpace.Hsluv, 349.5, 100.0, 56.0);
var unicolour = new Unicolour(ColourSpace.Hpluv, 349.5, 303.2, 56.0);
var unicolour = new Unicolour(ColourSpace.Ictcp, 0.38, 0.12, 0.19);
var unicolour = new Unicolour(ColourSpace.Jzazbz, 0.106, 0.107, 0.005);
var unicolour = new Unicolour(ColourSpace.Jzczhz, 0.106, 0.107, 2.6);
var unicolour = new Unicolour(ColourSpace.Oklab, 0.65, 0.26, -0.01);
var unicolour = new Unicolour(ColourSpace.Oklch, 0.65, 0.26, 356.9);
var unicolour = new Unicolour(ColourSpace.Cam02, 62.86, 40.81, -1.18);
var unicolour = new Unicolour(ColourSpace.Cam16, 62.47, 42.60, -1.36);
var unicolour = new Unicolour(ColourSpace.Hct, 358.2, 100.38, 55.96);
  1. Get colour space representations
var rgb = unicolour.Rgb;
var rgbLinear = unicolour.RgbLinear;
var hsb = unicolour.Hsb;
var hsl = unicolour.Hsl;
var hwb = unicolour.Hwb;
var xyz = unicolour.Xyz;
var xyy = unicolour.Xyy;
var lab = unicolour.Lab;
var lchab = unicolour.Lchab;
var luv = unicolour.Luv;
var lchuv = unicolour.Lchuv;
var hsluv = unicolour.Hsluv;
var hpluv = unicolour.Hpluv;
var ictcp = unicolour.Ictcp;
var jzazbz = unicolour.Jzazbz;
var jzczhz = unicolour.Jzczhz;
var oklab = unicolour.Oklab;
var oklch = unicolour.Oklch;
var cam02 = unicolour.Cam02;
var cam16 = unicolour.Cam16;
var hct = unicolour.Hct;
  1. Get colour properties
var hex = unicolour.Hex;
var relativeLuminance = unicolour.RelativeLuminance;
var temperature = unicolour.Temperature;
var inGamut = unicolour.IsInDisplayGamut;
  1. Mix colours (interpolate between them)
var mixed = unicolour1.Mix(ColourSpace.Rgb, unicolour2);
var mixed = unicolour1.Mix(ColourSpace.RgbLinear, unicolour2);
var mixed = unicolour1.Mix(ColourSpace.Hsb, unicolour2);
var mixed = unicolour1.Mix(ColourSpace.Hsl, unicolour2);
var mixed = unicolour1.Mix(ColourSpace.Hwb, unicolour2);
var mixed = unicolour1.Mix(ColourSpace.Xyz, unicolour2);
var mixed = unicolour1.Mix(ColourSpace.Xyy, unicolour2);
var mixed = unicolour1.Mix(ColourSpace.Lab, unicolour2);
var mixed = unicolour1.Mix(ColourSpace.Lchab, unicolour2);
var mixed = unicolour1.Mix(ColourSpace.Luv, unicolour2);
var mixed = unicolour1.Mix(ColourSpace.Lchuv, unicolour2);
var mixed = unicolour1.Mix(ColourSpace.Hsluv, unicolour2);
var mixed = unicolour1.Mix(ColourSpace.Hpluv, unicolour2);
var mixed = unicolour1.Mix(ColourSpace.Ictcp, unicolour2);
var mixed = unicolour1.Mix(ColourSpace.Jzazbz, unicolour2);
var mixed = unicolour1.Mix(ColourSpace.Jzczhz, unicolour2);
var mixed = unicolour1.Mix(ColourSpace.Oklab, unicolour2);
var mixed = unicolour1.Mix(ColourSpace.Oklch, unicolour2);
var mixed = unicolour1.Mix(ColourSpace.Cam02, unicolour2);
var mixed = unicolour1.Mix(ColourSpace.Cam16, unicolour2);
var mixed = unicolour1.Mix(ColourSpace.Hct, unicolour2);
  1. Compare colours
var contrast = unicolour1.Contrast(unicolour2);
var difference = unicolour1.Difference(DeltaE.Cie76, unicolour2);
var difference = unicolour1.Difference(DeltaE.Cie94, unicolour2);
var difference = unicolour1.Difference(DeltaE.Cie94Textiles, unicolour2);
var difference = unicolour1.Difference(DeltaE.Ciede2000, unicolour2);
var difference = unicolour1.Difference(DeltaE.CmcAcceptability, unicolour2);
var difference = unicolour1.Difference(DeltaE.CmcPerceptibility, unicolour2);
var difference = unicolour1.Difference(DeltaE.Itp, unicolour2);
var difference = unicolour1.Difference(DeltaE.Z, unicolour2);
var difference = unicolour1.Difference(DeltaE.Hyab, unicolour2);
var difference = unicolour1.Difference(DeltaE.Ok, unicolour2);
var difference = unicolour1.Difference(DeltaE.Cam02, unicolour2);
var difference = unicolour1.Difference(DeltaE.Cam16, unicolour2);
  1. Map colour to display gamut
var mapped = unicolour.MapToGamut();
  1. Simulate colour vision deficiency
var protanopia = unicolour.SimulateProtanopia();
var deuteranopia = unicolour.SimulateDeuteranopia();
var tritanopia = unicolour.SimulateTritanopia();
var achromatopsia = unicolour.SimulateAchromatopsia();

Examples ✨

This repo contains an example project that uses Unicolour to:

  1. Generate gradients through different colour spaces
  2. Render the colour spectrum with different colour vision deficiencies
  3. Demonstrate interpolation with and without premultiplied alpha

Gradients through different colour spaces generated from Unicolour

Gradients for different colour vision deficiencies generated from Unicolour

Interpolation from red to transparent to blue, with and without premultiplied alpha

There is also a console application that uses Unicolour to show colour information for a given hex value:

Colour information from hex value

Advanced configuration 💡

A Configuration parameter can be used to customise the RGB model (e.g. Display P3, Rec. 2020) and the white point of the XYZ colour space (e.g. D50 reference white used by ICC profiles).

  • RGB configuration requires red, green, and blue chromaticity coordinates, the reference white point, and the companding functions. Default configuration for sRGB, Display P3, and Rec. 2020 is provided.

  • XYZ configuration only requires the reference white point. Default configuration for D65 and D50 (2° observer) is provided.

// built-in configuration for Rec. 2020 RGB + D65 XYZ
var config = new Configuration(RgbConfiguration.Rec2020, XyzConfiguration.D65);
var unicolour = new Unicolour(ColourSpace.Rgb255, config, 255, 20, 147);
// manual configuration for wide-gamut RGB
var rgbConfig = new RgbConfiguration(
    chromaticityR: new(0.7347, 0.2653),
    chromaticityG: new(0.1152, 0.8264),
    chromaticityB: new(0.1566, 0.0177),
    whitePoint: WhitePoint.From(Illuminant.D50),
    fromLinear: value => Companding.Gamma(value, 2.2),
    toLinear: value => Companding.InverseGamma(value, 2.2)
);

// manual configuration for equal-energy (10° observer) XYZ
var xyzConfig = new XyzConfiguration(
    whitePoint: WhitePoint.From(Illuminant.E, Observer.Supplementary10)
);

var config = new Configuration(rgbConfig, xyzConfig);
var unicolour = new Unicolour(ColourSpace.Rgb255, config, 255, 20, 147);

Configuration is also available for CAM02 & CAM16 viewing conditions, ICTCP scalar, and Jzazbz scalar.

A Unicolour can be converted to a different configuration, which enables conversions between different RGB and XYZ models.

// pure sRGB green
var srgbConfig = new Configuration(RgbConfiguration.StandardRgb);
var unicolourSrgb = new Unicolour(ColourSpace.Rgb, srgbConfig, 0, 1, 0);                      
Console.WriteLine(unicolourSrgb.Rgb); // 0.00 1.00 0.00

// pure sRGB green -> Display P3
var displayP3Config = new Configuration(RgbConfiguration.DisplayP3);
var unicolourDisplayP3 = unicolourSrgb.ConvertToConfiguration(displayP3Config); 
Console.WriteLine(unicolourDisplayP3.Rgb); // 0.46 0.99 0.30

// pure sRGB green -> Rec. 2020
var rec202Config = new Configuration(RgbConfiguration.Rec2020);
var unicolourRec2020 = unicolourDisplayP3.ConvertToConfiguration(rec202Config);
Console.WriteLine(unicolourRec2020.Rgb); // 0.57 0.96 0.27

Wacton.Unicolour is licensed under the MIT License, copyright © 2022-2023 William Acton.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages (3)

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Package Downloads
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Wacton.Unicolour.Datasets

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Add gamut mapping, support premultiplied alpha interpolation, and improve API