VirtualPhotonics.Vts 4.7.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package VirtualPhotonics.Vts --version 4.7.0
NuGet\Install-Package VirtualPhotonics.Vts -Version 4.7.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="VirtualPhotonics.Vts" Version="4.7.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add VirtualPhotonics.Vts --version 4.7.0
#r "nuget: VirtualPhotonics.Vts, 4.7.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install VirtualPhotonics.Vts as a Cake Addin
#addin nuget:?package=VirtualPhotonics.Vts&version=4.7.0

// Install VirtualPhotonics.Vts as a Cake Tool
#tool nuget:?package=VirtualPhotonics.Vts&version=4.7.0

The VTS (Virtual Tissue Simulator) is an open source library for .NET that was designed as a modular and scalable platform to provide an integrated suite of computational tools to define, solve, visualize, and analyze relevant forward and inverse radiative transport problems in Biomedical Optics.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 is compatible.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

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Version Downloads Last updated
10.0.0 192 11/3/2023
9.1.0 300 7/27/2023
9.0.0 381 12/21/2022
8.0.0 487 8/29/2022
7.0.0 475 5/25/2022
6.0.0 387 12/7/2021
5.0.0 474 6/18/2021
4.11.0 409 6/10/2021
4.10.0 541 7/18/2020
4.9.0 597 3/24/2020
4.8.0 691 9/16/2019
4.7.0 748 4/3/2019
4.6.0 838 11/23/2018
4.5.0 875 10/10/2018
4.4.0 920 8/31/2018
4.3.0 1,162 7/13/2018
4.2.0 1,124 7/6/2018
4.1.0-alpha 920 5/17/2018
4.0.0 1,090 5/17/2018
3.2.0-alpha 937 5/4/2018
3.1.0-alpha 819 4/27/2018
3.0.0 1,037 4/27/2018
2.5.0 1,079 1/19/2018
2.4.1 1,160 10/25/2017
2.4.0 1,059 9/1/2017
2.3.0 1,001 5/18/2017

Added modifications to allow infile tissue optical property specifications using Mus and no Musp, Musp and no Mus or both. If both are specified and are inconsistent, Musp is used to define Mus.
Added InfiniteCylinderTissueRegion. This is a cylinder with a central axis along the y-axis and parallel with the tissue surface. There are no caps on the cylinder. This was added because a very elongated EllipsoidTissueRegion was used to mimick such a cylinder. The code for the cylinder is simpler than the ellipsoid and runs a little faster.
Updated all the NuGet packages.
Fixed SolverFactory and VtsJsonSerializer to fix breaking changes in the latest Unity library.