VGAudio 2.0.0-beta2
See the version list below for details.
dotnet add package VGAudio --version 2.0.0-beta2
NuGet\Install-Package VGAudio -Version 2.0.0-beta2
<PackageReference Include="VGAudio" Version="2.0.0-beta2" />
paket add VGAudio --version 2.0.0-beta2
#r "nuget: VGAudio, 2.0.0-beta2"
// Install VGAudio as a Cake Addin #addin nuget:?package=VGAudio&version=2.0.0-beta2&prerelease // Install VGAudio as a Cake Tool #tool nuget:?package=VGAudio&version=2.0.0-beta2&prerelease
A library for encoding, decoding, and manipulating audio files using Nintendo's DSP-ADPCM format.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp1.0 was computed. netcoreapp1.1 was computed. netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard1.1 is compatible. netstandard1.2 was computed. netstandard1.3 was computed. netstandard1.4 was computed. netstandard1.5 was computed. netstandard1.6 was computed. netstandard2.0 was computed. netstandard2.1 was computed. |
.NET Framework | net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen30 was computed. tizen40 was computed. tizen60 was computed. |
Universal Windows Platform | uap was computed. uap10.0 was computed. |
Windows Phone | wpa81 was computed. |
Windows Store | netcore was computed. netcore45 was computed. netcore451 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 4.5
- No dependencies.
-
.NETStandard 1.1
- NETStandard.Library (>= 1.6.0)
- System.Threading.Tasks.Parallel (>= 4.0.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on VGAudio:
Repository | Stars |
---|---|
UlyssesWu/FreeMote
Managed Emote/PSB tool libs.
|
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xXxTheDarkprogramerxXx/PS3Tools
Open Source PlayStation Tools
|
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libertyernie/LoopingAudioConverter
A converter frontend for loopable audio formats
|
Version | Downloads | Last updated |
---|---|---|
2.2.1 | 6,224 | 2/13/2018 |
2.2.0 | 1,622 | 12/12/2017 |
2.1.0 | 1,408 | 11/17/2017 |
2.0.0 | 2,027 | 9/29/2017 |
2.0.0-beta3 | 1,375 | 6/22/2017 |
2.0.0-beta2 | 1,241 | 5/20/2017 |
2.0.0-beta1 | 1,323 | 4/17/2017 |
- Read and write support for HPS files found in Super Smash Bros. Melee and Kirby Airride.
- Read and write support for 16-bit and 8-bit PCM audio in BRSTM, BCSTM and BFSTM files.
- Read and write support for BCSTM and BFSTM files with arbitrary endianness.
- Read and write support for LWAV files. (WAVE files containing a "smpl" chunk with loop points).
- Make GC DSP-ADPCM encoding fully accurate to the newest official implementation.
- Make audio format classes immutable.