UBinarySerializer 0.1.1.7-alpha

This is a prerelease version of UBinarySerializer.
dotnet add package UBinarySerializer --version 0.1.1.7-alpha
NuGet\Install-Package UBinarySerializer -Version 0.1.1.7-alpha
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="UBinarySerializer" Version="0.1.1.7-alpha" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add UBinarySerializer --version 0.1.1.7-alpha
#r "nuget: UBinarySerializer, 0.1.1.7-alpha"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install UBinarySerializer as a Cake Addin
#addin nuget:?package=UBinarySerializer&version=0.1.1.7-alpha&prerelease

// Install UBinarySerializer as a Cake Tool
#tool nuget:?package=UBinarySerializer&version=0.1.1.7-alpha&prerelease

UBinarySerializer

Framework for data binary serialization.

Getting started.

To create serializer for specific object type, you need to create BinarySerializer<> instance:

BinarySerializer<MyObject> serializer = new BinarySerializer<MyObject>();

Or to create unsafe serializer:

BinaryUnsafeSerializer<MyObject> serializer = new BinaryUnsafeSerializer<MyObject>();

Then to serialize object to binary data use Serialize or SerializeObject methods.

Difference between unsafe and safe serializers, is that safe serializer serializes the data safely, allows to serialize null-reference objects and saves object data version (generation) for backward-compatibility.
Unsafe serializer optimized for fast serialization, and disallows null-references.

To control fields and properties during serialization use BinIndexAttribute:

using System;
using NullSoftware.Serialization;

public class Player
{
    [BinIndex(0)]
    public int Health { get; set; }

    [BinIndex(1, Generation = 2)]
    public int Hunger { get; set; }

    [BinIndex(2)]
    public Vector3 Postion { get; set; }

    [BinIndex(3)]
    public GameMode GameMode { get; set; }

    [BinIndex(4)]
    public Texture Skin { get; set; }

    [BinIndex(5)]
    public List<Item> Items { get; set; }
        = new List<Item>();
    
    public int DeathsCount { get; set; } // will not be serialized.
}

Generation allows to add new fields/properties for already serialized object without breaking serialization (in case if safe serializer was used). If there is no BinIndexAttribute specified in object will be serialized all not-readonly fields/properties.

Also can be used RequiredAttribute from System.ComponentModel.DataAnnotations to specify that current field/property can not have null-reference even in safe serialization.

Also there is possible to craete custom binary converter using IBinaryConverter interface, and BinaryConverterAttribute for target object.

Converter:

public class FourCharacterCodeConverter : IBinaryConverter
{
    public void ToBytes(MemberInfo member, BinaryWriter stream, object value, object parameter)
    {
        stream.Write(((FourCharacterCode)value).Value);
    }

    public object ToValue(MemberInfo member, BinaryReader stream, object parameter)
    {
        return new FourCharacterCode(stream.ReadBytes(4));
    }
}

Converter target:

[BinaryConverter(typeof(FourCharacterCodeConverter)/*,  SerializerType = typeof(BinaryUnsafeSerializer) */)]
public struct FourCharacterCode : IEquatable<FourCharacterCode>
{
    public byte[] Value { get; } // must be 4-bytes length

    public FourCharacterCode(params byte[] value)
    {
        if (value == null) throw new ArgumentNullException();
        if (value.Length != 4) throw new ArgumentOutOfRangeException();

        Value = value;
    }

    public FourCharacterCode(string value)
    {
        if (value == null) throw new ArgumentNullException();
        if (value.Length != 4) throw new ArgumentOutOfRangeException();

        Value = Encoding.ASCII.GetBytes(value);
    }

    public override string ToString()
    {
        return Encoding.ASCII.GetString(Value);
    }

    public bool Equals(FourCharacterCode other)
    {
        return Value.SequenceEqual(other.Value);
    }

    public override bool Equals(object obj)
    {
        if (obj is FourCharacterCode fourCC)
            return Equals(fourCC);
        else
            return false;
    }

    public override int GetHashCode()
    {
        return BitConverter.ToInt32(Value);
    }

    public static bool operator ==(FourCharacterCode left, FourCharacterCode right)
    {
        return left.Equals(right);
    }

    public static bool operator !=(FourCharacterCode left, FourCharacterCode right)
    {
        return !left.Equals(right);
    }
}
Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 is compatible.  netcoreapp3.1 is compatible. 
.NET Framework net452 is compatible.  net46 is compatible.  net461 is compatible.  net462 is compatible.  net463 was computed.  net47 is compatible.  net471 is compatible.  net472 is compatible.  net48 is compatible.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETCoreApp 3.0

    • No dependencies.
  • .NETCoreApp 3.1

    • No dependencies.
  • .NETFramework 4.5.2

    • No dependencies.
  • .NETFramework 4.6

    • No dependencies.
  • .NETFramework 4.6.1

    • No dependencies.
  • .NETFramework 4.6.2

    • No dependencies.
  • .NETFramework 4.7

    • No dependencies.
  • .NETFramework 4.7.1

    • No dependencies.
  • .NETFramework 4.7.2

    • No dependencies.
  • .NETFramework 4.8

    • No dependencies.
  • net5.0

    • No dependencies.
  • net6.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.1.1.7-alpha 102 1/20/2023
0.0.3.2-alpha 120 5/12/2022
0.0.3.1-alpha 133 5/1/2022
0.0.3-alpha 138 5/1/2022
0.0.2.1-alpha 131 5/1/2022
0.0.2-alpha 137 5/1/2022
0.0.1-alpha 140 4/23/2022

Reworked serializer. Now it separated to two different serializers.
Added abiality to specify custom converter using attribute.