U8String.Optimization 0.12.0-alpha

This is a prerelease version of U8String.Optimization.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package U8String.Optimization --version 0.12.0-alpha                
NuGet\Install-Package U8String.Optimization -Version 0.12.0-alpha                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="U8String.Optimization" Version="0.12.0-alpha">
  <PrivateAssets>all</PrivateAssets>
  <IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add U8String.Optimization --version 0.12.0-alpha                
#r "nuget: U8String.Optimization, 0.12.0-alpha"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install U8String.Optimization as a Cake Addin
#addin nuget:?package=U8String.Optimization&version=0.12.0-alpha&prerelease

// Install U8String.Optimization as a Cake Tool
#tool nuget:?package=U8String.Optimization&version=0.12.0-alpha&prerelease                

U8String.Optimization

This is a supplementary package that provides code optimizations to improve the experience of using U8String in your projects.

Optimizations

Fold conversions of constants: enable U8String literal declaration

Finds all callsites that construct U8String from a constant or a string literal, precomputes the result and replaces conversion with a call to construct U8String in place around readonly static buffer.

Note: repeated declarations of the same U8String literal are coalesced into a single backing buffer to reduce memory usage and assembly size.

Supported patterns:

// U8.Extensions.Syntax.u8
var fromLiteral = u8("Привіт, Всесвіт!");
var fromInteger = u8(42);
var fromFloat = u8(Math.PI);
var fromChar = u8('あ');

// U8String.Create
const string literal = "Привіт, Всесвіт!";
var createFromConst = U8String.Create(literal);

// Also supports
var fromAscii = U8String.FromAscii("Hello, World!");
var fromLiteral2 = U8String.FromLiteral("Привіт, Всесвіт!");

Unsupported patterns:

// Do not repeat yourself when declaring a literal.
// Just write `u8` once at the start of u8("...") instead :)
var fromU8Span = u8("Привіт, Всесвіт!"u8);
// Calls to cast operator and constructor are not supported either.
// This is a limitation of C# interceptors and cannot be worked around.
var fromCast = (U8String)"Привіт, Всесвіт!";
var fromCtor = new U8String("Привіт, Всесвіт!");

Each of the above supported patterns is lowered to roughly the following generated code:

private static readonly byte[] _u8literal_19_15 = new byte[30]
{
	208, 159, 209, 128, 208, 184, 208, 178, 209, 150,
	209, 130, 44, 32, 208, 146, 209, 129, 208, 181,
	209, 129, 208, 178, 209, 150, 209, 130, 33, 0
};
[<U8Literals_g>FBDBACAFF4687F5C7275F4E160AA7BFCC0AB4B78851B3804B8E931336C987C3D9__InterceptsLocation("...\\Program.cs", 19, 15)]
internal static U8String GetU8Literal_19_15(string _)
{
	return U8Marshal.CreateUnsafe(_u8literal_19_15, 0, 29);
}

Such form is also NativeAOT-friendly which pre-initializes the backing buffers at compile time, avoiding startup and static constructor overhead altogether.

Fold validation of UTF-8 ReadOnlySpan<byte> sequences

Finds all callsites that pass a ReadOnlySpan<byte> produced by a u8 literal as an argument to one of the U8String methods and replaces the call with unchecked variant which skips the validation.

Supported patterns:

var text = u8("Hello, World!");

var splitPair = text.SplitFirst(", "u8); // Also works with SplitLast
var refSplit = text.Split(", "u8);
var fromStrip = text.StripPrefix("Hello, "u8); // Also works with Strip and StripSuffix
var fromReplaced = text.Replace(", "u8, "::"u8);

Full list of supported methods can be found here: FoldValidation.cs

Specialize dispatch

This is an umbrella optimization pass that specializes methods calls based on the information available at build time to reduce the overhead that would have been incurred by various argument conversions or higher inlining budget churn at runtime. It is somewhat similar to "Fold Conversions" with the focus on char and Rune arguments and will be expanded to avoid runtime dispatch of other methods in the future for known argument values and types, including the cases where U8String does not expose a particular type overload yet has internal fast path for it.

Sometimes, the JIT/ILC is able to optimize the code where the resulting asm ends up being similar between the specialized and non-specialized versions. However, this usually puts much higher strain on various internal limits of the compiler, negatively impacting surrounding code, which this optimization pass aims to alleviate.

Supported patterns:

var kana = u8("あいうえお");

// This is different to "あ"u8 and "お"u8, which this is lowered to.
var stripped = kana.Strip('あ', 'お'); // StripPrefix and StripSuffix are also supported
var fromSplit = kana.SplitFirst('い'); // SplitLast is also supported

Full list of supported methods can be found here: SpecializeDispatch.Methods.cs

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.16.0-alpha 117 4/2/2024
0.15.5-alpha 73 3/31/2024
0.15.0-alpha 57 3/31/2024
0.14.0-alpha.1 66 3/26/2024
0.13.0-alpha 60 3/14/2024
0.12.0-alpha 71 3/3/2024