See the version list below for details.
dotnet add package Tinman.Terrain --version 1.0.0-rc4.10
NuGet\Install-Package Tinman.Terrain -Version 1.0.0-rc4.10
<PackageReference Include="Tinman.Terrain" Version="1.0.0-rc4.10" />
paket add Tinman.Terrain --version 1.0.0-rc4.10
#r "nuget: Tinman.Terrain, 1.0.0-rc4.10"
// Install Tinman.Terrain as a Cake Addin #addin nuget:?package=Tinman.Terrain&version=1.0.0-rc4.10&prerelease // Install Tinman.Terrain as a Cake Tool #tool nuget:?package=Tinman.Terrain&version=1.0.0-rc4.10&prerelease
TINMAN 3D SDK // REAL-TIME TERRAIN
The Tinman 3D SDK is a commercial software development kit for real-time 3D terrain rendering, processing and analysis. It provides dedicated APIs, ranging from low-level application integration to high-level 3D scene construction on a global scale.
The complete SDK manual is available online at:
To download the full SDK, including demos, examples and tutorials, go to:
For details regarding licensing and pricing, please refer to:
Tinman 3D consumes arbitrary amounts of geodata and processes them into ready-to-use terrain modules. At runtime, these terrain modules are combined in order to create a coherent and highly accurate 3D representation of the terrain: a seamlessly textured and adaptive continuous level-of-detail triangle mesh. This terrain mesh is used for interactive rendering, real-time spatial analysis and data export to other software applications (for example as a part of the content pipeline).
Integration into existing software is easy: the Tinman 3D SDK is self-contained and has no mandatory 3rd-party dependencies. It is available in separate editions: C++ (ISO/IEC 14882:2011) and C# (language version 4). Tinman 3D is based on flexible abstraction layers, which enable it to run on any platform (e.g. 32-bit, 64-bit) and on any operating system (e.g. Windows, Unix). Real-time rendering can be performed through any modern graphics API (e.g. Direct3D, OpenGL).
|Product||Versions Compatible and additional computed target framework versions.|
|.NET||net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed.|
|.NET Core||netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed.|
|.NET Standard||netstandard2.0 is compatible. netstandard2.1 was computed.|
|.NET Framework||net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed.|
|MonoAndroid||monoandroid was computed.|
|MonoMac||monomac was computed.|
|MonoTouch||monotouch was computed.|
|Tizen||tizen40 was computed. tizen60 was computed.|
|Xamarin.iOS||xamarinios was computed.|
|Xamarin.Mac||xamarinmac was computed.|
|Xamarin.TVOS||xamarintvos was computed.|
|Xamarin.WatchOS||xamarinwatchos was computed.|
- Tinman.Core (= 1.0.0-rc4.10)
NuGet packages (8)
Showing the top 5 NuGet packages that depend on Tinman.Terrain:
This is the "Tinman.Engine" library component of the Tinman 3D SDK, released on: 2023/09/29
This is the "Tinman.AddOns" library component of the Tinman 3D SDK, released on: 2023/09/29
This is the "Tinman.AddOns.SQLite" library component of the Tinman 3D SDK, released on: 2023/09/29
This is the "Tinman.AddOns.WPF" library component of the Tinman 3D SDK, released on: 2023/09/29
This is the "Tinman.AddOns.DirectX11" library component of the Tinman 3D SDK, released on: 2023/09/29
This package is not used by any popular GitHub repositories.