See the version list below for details.
dotnet add package Tinman.Core --version 1.0.0-rc4.1
NuGet\Install-Package Tinman.Core -Version 1.0.0-rc4.1
<PackageReference Include="Tinman.Core" Version="1.0.0-rc4.1" />
paket add Tinman.Core --version 1.0.0-rc4.1
#r "nuget: Tinman.Core, 1.0.0-rc4.1"
// Install Tinman.Core as a Cake Addin #addin nuget:?package=Tinman.Core&version=1.0.0-rc4.1&prerelease // Install Tinman.Core as a Cake Tool #tool nuget:?package=Tinman.Core&version=1.0.0-rc4.1&prerelease
TINMAN 3D SDK // REAL-TIME TERRAIN
The Tinman 3D SDK is a commercial software development kit for real-time 3D terrain rendering, processing and analysis. It is being used in various sectors of the software industry.
Tinman 3D consumes arbitrary amounts of geodata and processes them into ready-to-use terrain modules. At runtime, these terrain modules are combined in order to create a coherent and highly accurate 3D representation of the terrain: a seamlessly textured and adaptive continuous level-of-detail triangle mesh. This terrain mesh is used for interactive rendering, real-time spatial analysis and data export to other software applications (for example as a part of the content pipeline).
Integration into existing software is easy: the Tinman 3D SDK is self-contained and has no mandatory 3rd-party dependencies. It is available in separate editions: C++ (ISO/IEC 14882:2011) and C# ( language version 4). Tinman 3D is based on flexible abstraction layers, which enable it to run on any platform (e.g. 32-bit, 64-bit) and on any operating system (e.g. Windows, Unix). Real-time rendering can be performed through any modern graphics API (e.g. Direct3D, OpenGL).
Rendering a terrain with the Tinman 3D SDK is simple: only one vertex / index buffer is required. Advanced culling and batching techniques ensure optimal performance by minimizing draw calls. High throughput is easily achieved for multi-pass scenes. Tinman 3D generates seamless terrain geometry and textures. All vertices have well-defined tangent-spaces, enabling robust surface shading. Efficient streaming and on-the-fly caching of terrain data is performed during runtime.
|.NET||net5.0 net5.0-windows net6.0 net6.0-android net6.0-ios net6.0-maccatalyst net6.0-macos net6.0-tvos net6.0-windows net7.0 net7.0-android net7.0-ios net7.0-maccatalyst net7.0-macos net7.0-tvos net7.0-windows|
|.NET Core||netcoreapp2.0 netcoreapp2.1 netcoreapp2.2 netcoreapp3.0 netcoreapp3.1|
|.NET Standard||netstandard2.0 netstandard2.1|
|.NET Framework||net461 net462 net463 net47 net471 net472 net48 net481|
- No dependencies.
NuGet packages (9)
Showing the top 5 NuGet packages that depend on Tinman.Core:
This is the "Tinman.Terrain" library component of the Tinman 3D SDK, released on: 2023/03/29
This is the "Tinman.AddOns.DirectX11" library component of the Tinman 3D SDK, released on: 2023/03/29
This is the "Tinman.Engine" library component of the Tinman 3D SDK, released on: 2023/03/29
This is the "Tinman.AddOns" library component of the Tinman 3D SDK, released on: 2023/03/29
This is the "Tinman.AddOns.SQLite" library component of the Tinman 3D SDK, released on: 2023/03/29
This package is not used by any popular GitHub repositories.