Tinman.AddOns.DirectX12 1.0.0-rc4.2

.NET Standard 2.0
This is a prerelease version of Tinman.AddOns.DirectX12.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Tinman.AddOns.DirectX12 --version 1.0.0-rc4.2
NuGet\Install-Package Tinman.AddOns.DirectX12 -Version 1.0.0-rc4.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Tinman.AddOns.DirectX12" Version="1.0.0-rc4.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Tinman.AddOns.DirectX12 --version 1.0.0-rc4.2
#r "nuget: Tinman.AddOns.DirectX12, 1.0.0-rc4.2"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install Tinman.AddOns.DirectX12 as a Cake Addin
#addin nuget:?package=Tinman.AddOns.DirectX12&version=1.0.0-rc4.2&prerelease

// Install Tinman.AddOns.DirectX12 as a Cake Tool
#tool nuget:?package=Tinman.AddOns.DirectX12&version=1.0.0-rc4.2&prerelease

TINMAN 3D SDK // REAL-TIME TERRAIN

The Tinman 3D SDK is a commercial software development kit for real-time 3D terrain rendering, processing and analysis. It provides dedicated APIs, ranging from low-level application integration to high-level 3D scene construction on a global scale.

The complete SDK manual is available online at:

https://manual.tinman3d.com/STABLE-PREVIEW/tinman-3d-sdk.html

To download the full SDK, including demos, examples and tutorials, go to:

https://manual.tinman3d.com/STABLE-PREVIEW/release-notes.html

For details regarding licensing and pricing, please refer to:

https://manual.tinman3d.com/STABLE-PREVIEW/licencing-and-pricing.html

Tinman 3D consumes arbitrary amounts of geodata and processes them into ready-to-use terrain modules. At runtime, these terrain modules are combined in order to create a coherent and highly accurate 3D representation of the terrain: a seamlessly textured and adaptive continuous level-of-detail triangle mesh. This terrain mesh is used for interactive rendering, real-time spatial analysis and data export to other software applications (for example as a part of the content pipeline).

Integration into existing software is easy: the Tinman 3D SDK is self-contained and has no mandatory 3rd-party dependencies. It is available in separate editions: C++ (ISO/IEC 14882:2011) and C# (language version 4). Tinman 3D is based on flexible abstraction layers, which enable it to run on any platform (e.g. 32-bit, 64-bit) and on any operating system (e.g. Windows, Unix). Real-time rendering can be performed through any modern graphics API (e.g. Direct3D, OpenGL).

Product Versions
.NET net5.0 net5.0-windows net6.0 net6.0-android net6.0-ios net6.0-maccatalyst net6.0-macos net6.0-tvos net6.0-windows net7.0 net7.0-android net7.0-ios net7.0-maccatalyst net7.0-macos net7.0-tvos net7.0-windows
.NET Core netcoreapp2.0 netcoreapp2.1 netcoreapp2.2 netcoreapp3.0 netcoreapp3.1
.NET Standard netstandard2.0 netstandard2.1
.NET Framework net461 net462 net463 net47 net471 net472 net48 net481
MonoAndroid monoandroid
MonoMac monomac
MonoTouch monotouch
Tizen tizen40 tizen60
Xamarin.iOS xamarinios
Xamarin.Mac xamarinmac
Xamarin.TVOS xamarintvos
Xamarin.WatchOS xamarinwatchos
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
1.0.0-rc4.4 45 12/27/2022
1.0.0-rc4.3 43 12/13/2022
1.0.0-rc4.2 47 11/22/2022
1.0.0-rc4.1 46 11/14/2022