TexturePacker-MonoGameLoader 1.0.4

Install-Package TexturePacker-MonoGameLoader -Version 1.0.4
dotnet add package TexturePacker-MonoGameLoader --version 1.0.4
<PackageReference Include="TexturePacker-MonoGameLoader" Version="1.0.4" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add TexturePacker-MonoGameLoader --version 1.0.4
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: TexturePacker-MonoGameLoader, 1.0.4"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install TexturePacker-MonoGameLoader as a Cake Addin
#addin nuget:?package=TexturePacker-MonoGameLoader&version=1.0.4

// Install TexturePacker-MonoGameLoader as a Cake Tool
#tool nuget:?package=TexturePacker-MonoGameLoader&version=1.0.4
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Using a sprite sheet (or texture atlas) increases your game's performance while also reducing the amount of memory.

This library includes a loader and sprite renderer to load animations and sprites from a sprite sheet created with TexturePacker.

A tutorial with full source code about how to create sprite sheets is available from https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame

The tutorial contains additional modules like an animation manager for simple playback of animated sprites.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.4 1,157 6/28/2018
1.0.3 551 6/27/2018
1.0.2 1,611 9/5/2014
1.0.1 827 8/8/2014
1.0.0 802 8/6/2014

Update for MonoGame 3.6 and Visual Studio 2017