TerraFX.Interop.D3D12MemoryAllocator 2.0.0-beta1

Prefix Reserved
This is a prerelease version of TerraFX.Interop.D3D12MemoryAllocator.
There is a newer version of this package available.
See the version list below for details.

Requires NuGet 4.3 or higher.

dotnet add package TerraFX.Interop.D3D12MemoryAllocator --version 2.0.0-beta1                
NuGet\Install-Package TerraFX.Interop.D3D12MemoryAllocator -Version 2.0.0-beta1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="TerraFX.Interop.D3D12MemoryAllocator" Version="2.0.0-beta1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add TerraFX.Interop.D3D12MemoryAllocator --version 2.0.0-beta1                
#r "nuget: TerraFX.Interop.D3D12MemoryAllocator, 2.0.0-beta1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install TerraFX.Interop.D3D12MemoryAllocator as a Cake Addin
#addin nuget:?package=TerraFX.Interop.D3D12MemoryAllocator&version=2.0.0-beta1&prerelease

// Install TerraFX.Interop.D3D12MemoryAllocator as a Cake Tool
#tool nuget:?package=TerraFX.Interop.D3D12MemoryAllocator&version=2.0.0-beta1&prerelease                

Interop bindings for D3D12MemoryAllocator.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on TerraFX.Interop.D3D12MemoryAllocator:

Package Downloads
ComputeSharp.D3D12MemoryAllocator

An extension library for ComputeSharp to enable using D3D12MA as the memory allocator for graphics resources.

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on TerraFX.Interop.D3D12MemoryAllocator:

Repository Stars
Sergio0694/ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
amerkoleci/alimer
Cross-platform .NET 8 C# 12 game engine.
JasonBock/Rocks
A mocking library based on the Compiler APIs (Roslyn + Mocks)
Version Downloads Last updated
2.0.1.5 3,708 12/30/2023
2.0.1.4 8,198 6/26/2023
2.0.1.3 7,910 2/12/2023
2.0.1.2 8,492 11/7/2022
2.0.1.1 1,491 10/9/2022
2.0.1 2,765 10/7/2022
2.0.0-beta3 19,464 11/15/2021
2.0.0-beta2 1,978 7/11/2021
2.0.0-beta1 1,994 3/6/2021