System.Resources.Extensions
10.0.1
Prefix Reserved
dotnet add package System.Resources.Extensions --version 10.0.1
NuGet\Install-Package System.Resources.Extensions -Version 10.0.1
<PackageReference Include="System.Resources.Extensions" Version="10.0.1" />
<PackageVersion Include="System.Resources.Extensions" Version="10.0.1" />
<PackageReference Include="System.Resources.Extensions" />
paket add System.Resources.Extensions --version 10.0.1
#r "nuget: System.Resources.Extensions, 10.0.1"
#:package System.Resources.Extensions@10.0.1
#addin nuget:?package=System.Resources.Extensions&version=10.0.1
#tool nuget:?package=System.Resources.Extensions&version=10.0.1
Provides classes which read and write resources in a format that supports non-primitive objects.
Commonly Used Types:
System.Resources.Extensions.DeserializingResourceReader
System.Resources.Extensions.PreserializedResourceWriter
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 is compatible. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 4.6.2
- System.Formats.Nrbf (>= 10.0.1)
- System.Memory (>= 4.6.3)
-
.NETStandard 2.0
- System.Formats.Nrbf (>= 10.0.1)
- System.Memory (>= 4.6.3)
-
net10.0
- System.Formats.Nrbf (>= 10.0.1)
-
net8.0
- System.Formats.Nrbf (>= 10.0.1)
-
net9.0
- System.Formats.Nrbf (>= 10.0.1)
NuGet packages (353)
Showing the top 5 NuGet packages that depend on System.Resources.Extensions:
| Package | Downloads |
|---|---|
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Microsoft.Build.Tasks.Core
This package contains the Microsoft.Build.Tasks assembly which implements the commonly used tasks of MSBuild. |
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Microsoft.Build.Runtime
This package delivers a complete executable copy of MSBuild. Reference this package only if your application needs to load projects or execute in-process builds without requiring installation of MSBuild. Successfully evaluating projects using this package requires aggregating additional components (like the compilers) into an application directory. |
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HtmlRenderer.Core
Cross framework (WinForms/WPF/PDF/Metro/Mono/etc.), Multipurpose (UI Controls / Image generation / PDF generation / etc.), 100% managed (C#), High performance HTML Rendering library. The Core assembly of HTML Renderer does not bound to any rendering framework (WinForms/WPF/PDF/etc.). Can be used to create framework specific renderer using adapter extensibility object model. For existing implementations see: HtmlRenderer.WinForms, HtmlRenderer.WPF and HtmlRenderer.PdfSharp. |
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BarcodeLib
This library was designed to give an easy class for developers to use when they need to generate barcode images from a string of data. |
|
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CTS.T4API
T4 API |
GitHub repositories (138)
Showing the top 20 popular GitHub repositories that depend on System.Resources.Extensions:
| Repository | Stars |
|---|---|
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icsharpcode/ILSpy
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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dotnet/roslyn
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
|
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Sonarr/Sonarr
Smart PVR for newsgroup and bittorrent users.
|
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Radarr/Radarr
Movie organizer/manager for usenet and torrent users.
|
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LibreHardwareMonitor/LibreHardwareMonitor
Libre Hardware Monitor is free software that can monitor the temperature sensors, fan speeds, voltages, load and clock speeds of your computer.
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dotnet/wpf
WPF is a .NET Core UI framework for building Windows desktop applications.
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stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
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Prowlarr/Prowlarr
Prowlarr is an indexer manager/proxy built on the popular *arr .net/reactjs base stack to integrate with your various PVR apps, supporting management of both Torrent Trackers and Usenet Indexers.
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dotnet/msbuild
The Microsoft Build Engine (MSBuild) is the build platform for .NET and Visual Studio.
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mgth/LittleBigMouse
DPI Aware mouse move across screens
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Lidarr/Lidarr
Looks and smells like Sonarr but made for music.
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dotnet/winforms
Windows Forms is a .NET UI framework for building Windows desktop applications.
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kwsch/PKHeX
Pokémon Save File Editor
|
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picoe/Eto
Cross platform GUI framework for desktop and mobile applications in .NET
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cyanfish/naps2
Scan documents to PDF and more, as simply as possible.
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Readarr/Readarr
Book Manager and Automation (Sonarr for Ebooks)
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CosmosOS/Cosmos
Cosmos is an operating system "construction kit". Build your own OS using managed languages such as C#, VB.NET, and more!
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Belphemur/SoundSwitch
C# application to switch default playing device. Download: https://soundswitch.aaflalo.me/
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dotnet/sdk
Core functionality needed to create .NET Core projects, that is shared between Visual Studio and CLI
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TASEmulators/BizHawk
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
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