SuperSocket.Engine 1.6.6

There is a newer version of this package available.
See the version list below for details.
dotnet add package SuperSocket.Engine --version 1.6.6
NuGet\Install-Package SuperSocket.Engine -Version 1.6.6
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SuperSocket.Engine" Version="1.6.6" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SuperSocket.Engine --version 1.6.6
#r "nuget: SuperSocket.Engine, 1.6.6"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SuperSocket.Engine as a Cake Addin
#addin nuget:?package=SuperSocket.Engine&version=1.6.6

// Install SuperSocket.Engine as a Cake Tool
#tool nuget:?package=SuperSocket.Engine&version=1.6.6

SuperSocket is a light weight, cross platform and extensible socket server application framework. You can use it to build a server side socket application (like game server, GPS server, industrial control system, data acquisition server etc) easily without thinking about how to use socket, how to maintain the socket connections and how socket works.

Product Compatible and additional computed target framework versions.
.NET Framework net35 is compatible.  net40 is compatible.  net403 was computed.  net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on SuperSocket.Engine:

Package Downloads
SuperSocketRRPCServer

BaseProvideServices 新增RequestClientSession 对象

ClassLibrary.Common

公用类库

Ncs

Networking-with-CSharp Easy to use SuperSocket

FRPCServer

优化结构

GitHub repositories (5)

Showing the top 5 popular GitHub repositories that depend on SuperSocket.Engine:

Repository Stars
Lunat1q/Catchem-PoGo
Project is DEAD, Discord server: https://discord.me/Catchem
brianzhouzc/RocketBot
An automated Pokémon Go Bot
MobBotTeam/PokeMobBot
a Pokemon Go Bot by PokeMobBot Team - Discord: https://discord.gg/8msqsWV | Forums:
Necrobot-Private/NecroBot
NecroBot2
jianjipan/MES
这是一个用C#写的MES系统 ,用到了supersocket通信框架,以及WPF技术
Version Downloads Last updated
1.6.6.1 266,116 4/6/2016
1.6.6 7,000 3/21/2016
1.6.5.1 4,034 11/6/2015

!! The changes are included in this release:

* fixed an unhandled exception caused by performance counter when stop instances;
* fixed wrong close reason code when the client close the connection gracefully;
* fixed a serious bug about the SAE object is not released after the session is closed;
* fixed the serialization issue about hot configuration updating in isolation mode;
* exposed the api about setting max request length in code;
* added a configuration option for the working process startup timeout (in Process isolation model);
* added the configuration option autoStartAfterUnexpectedShutdown to control whether auto start the working process if it crash unexpected (in Process isolation model);

* 修复了停止实例时性能计数器导致的未捕获异常;
* 修复了当客户端正常关闭连接时错误的CloseReason返回值;
* 修复了一个关于SAE对象在连接关闭后没有正常释放的严重缺陷;
* 修复了以个在隔离模式下热配置更新导致的序列化异常;
* 新增了在代码中设置最大请求长度的API;
* 增加了工作进程启动超时的配置选项 (进程级别隔离模式);
* 增加了配置项 autoStartAfterUnexpectedShutdown 用以控制在工作进程意外关闭时是否重启进程 (进程级别隔离模式);