Silk.NET.Vulkan.Extensions.KHR 1.2.0

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There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Vulkan.Extensions.KHR --version 1.2.0                
NuGet\Install-Package Silk.NET.Vulkan.Extensions.KHR -Version 1.2.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" Version="1.2.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Vulkan.Extensions.KHR --version 1.2.0                
#r "nuget: Silk.NET.Vulkan.Extensions.KHR, 1.2.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Vulkan.Extensions.KHR as a Cake Addin
#addin nuget:?package=Silk.NET.Vulkan.Extensions.KHR&version=1.2.0

// Install Silk.NET.Vulkan.Extensions.KHR as a Cake Tool
#tool nuget:?package=Silk.NET.Vulkan.Extensions.KHR&version=1.2.0                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (9)

Showing the top 5 NuGet packages that depend on Silk.NET.Vulkan.Extensions.KHR:

Package Downloads
Silk.NET

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

MintyCore

Early InDev Version of the MintyCore Engine.

Molten.Graphics.Vulkan

The start of an open-source, cross-platform game engine, written in C#

IOP.SgrA.SilkNet.Vulkan

Package Description

Veldrid.Maui

A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.

GitHub repositories (5)

Showing the top 5 popular GitHub repositories that depend on Silk.NET.Vulkan.Extensions.KHR:

Repository Stars
AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
GreemDev/Ryujinx
Experimental Switch emulator written in C#
ryujinx-mirror/ryujinx
Hard-fork of the Ryujinx project
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Synthlight/Ryujinx
Mirror of https://github.com/Ryujinx/Ryujinx
Version Downloads Last updated
2.22.0 4,966 11/5/2024
2.21.0 67,225 4/23/2024
2.20.0 18,337 12/12/2023
2.19.0 2,287 11/14/2023
2.18.0 2,231 10/21/2023
2.17.1 13,476 4/9/2023
2.17.0 1,989 4/6/2023
2.16.0 182,845 8/2/2022
2.15.0 4,224 4/2/2022
2.14.0 1,359 3/15/2022
2.13.0 1,316 2/6/2022
2.12.0 1,159 1/7/2022
2.11.0 1,140 12/6/2021
2.10.1 20,156 11/10/2021
2.10.0 556 11/6/2021
2.9.0 900 10/5/2021
2.8.0 896 9/4/2021
2.7.0 848 8/9/2021
2.6.0 1,451 7/3/2021
2.5.0 1,580 6/8/2021
2.4.0 844 5/7/2021
2.3.0 681 4/3/2021
2.2.0 3,216 3/6/2021
2.1.0 1,383 2/16/2021
2.0.0 810 1/2/2021
2.0.0-preview5 283 12/29/2020
2.0.0-preview4 412 12/8/2020
2.0.0-preview3 435 11/17/2020
2.0.0-preview2 474 8/21/2020
2.0.0-preview 1,023 7/15/2020
1.9.0 699 12/4/2020
1.8.0 712 11/6/2020
1.7.0 709 10/2/2020
1.6.0 659 9/4/2020
1.5.0 639 8/7/2020
1.4.0 2,385 7/3/2020
1.3.0 1,035 6/5/2020
1.2.1 701 5/16/2020
1.2.0 745 5/1/2020
1.1.1 946 4/13/2020
1.1.0 729 4/5/2020
1.0.1 729 3/17/2020
1.0.0 1,118 3/6/2020
1.0.0-preview5 540 2/18/2020
1.0.0-preview4 452 2/8/2020
1.0.0-preview3 553 11/15/2019

Silk.NET May 2020 Update

           - Update to Vulkan 1.2.139
           - Update to OpenCL 3.0
           - Add a new context abstraction
           - Add extensions for using Silk.NET's Windowing API with Veldrid
           - Add a new way of accessing OpenGL-specific and Vulkan-specific functions
           - Add a helpful hint as to why your Vulkan functions are throwing EntryPointNotFoundExceptions.
           - Add ExtensionName constants to all extension classes (useful for Vulkan)
           - Add an option for waiting for events before proceeding to execute the render loop.
           - Add a setter to the IsClosing property so you can cancel window closure
           - Fix the incorrect DebugUtilsMessengerCallbackFunctionEXT signature
           - Fix a bug where you couldn't catch GlfwExceptions on Linux and macOS
           - Fix a bug where attempting to call Invoke on a window will result in a deadlock
           - Fix a bug where VSync was always on regardless of the requested configuration
           - Fix a bug where eventhough we fixed the previous VSync bug, we still weren't respecting initial vsync settings.
           - Fix a bug where directly accessing scroll-wheel info would return bogus data
           - Fix a bug where Render and Update are fired again after close
           - Deprecated adaptive vsync
           - Deprecated SilkManager
           - Deprecated obsolete native methods that we weren't annotating as obsolete before
           - Miscellaneous fixes and improvements