Silk.NET.Direct3D.Compilers
2.22.0
Prefix Reserved
dotnet add package Silk.NET.Direct3D.Compilers --version 2.22.0
NuGet\Install-Package Silk.NET.Direct3D.Compilers -Version 2.22.0
<PackageReference Include="Silk.NET.Direct3D.Compilers" Version="2.22.0" />
paket add Silk.NET.Direct3D.Compilers --version 2.22.0
#r "nuget: Silk.NET.Direct3D.Compilers, 2.22.0"
// Install Silk.NET.Direct3D.Compilers as a Cake Addin #addin nuget:?package=Silk.NET.Direct3D.Compilers&version=2.22.0 // Install Silk.NET.Direct3D.Compilers as a Cake Tool #tool nuget:?package=Silk.NET.Direct3D.Compilers&version=2.22.0
Silk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX.
Use Silk.NET to spruce up applications with cross-platform 3D graphics, audio, compute and haptics!
Silk.NET works on any .NET Standard 2.0 compliant platform, including .NET 6.0, Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.
Proud to be an official project under the benevolent .NET Foundation umbrella.
About This Package
This package contains bindings to DirectX and the Windows SDK.
Features
Performance
Having poured lots of hours into examining generated C# code and its JIT assembly, you can count on us to deliver blazing fast bindings with negligible overhead induced by Silk.NET!
Up-to-date
With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with frequent updates generated straight from the upstream sources.
High-level utilities
In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximise productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line!
Good-to-go
Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.
Funding
Silk.NET requires significant effort to maintain, as such we greatly appreciate any financial support you are able to provide!
This helps ensure Silk.NET's long term viability, and to help support the developers who maintain Silk.NET in their free time. Kai is accepting GitHub Sponsorships.
Further resources
- Several examples can be found in the examples folder
- Come chat with us on Discord!
Licensing and governance
Silk.NET is distributed under the very permissive MIT/X11 license and all dependencies are distributed under MIT-compatible licenses.
Silk.NET is a .NET Foundation project, and has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 3.1
- Silk.NET.Core (>= 2.22.0)
-
.NETStandard 2.0
- Silk.NET.Core (>= 2.22.0)
-
.NETStandard 2.1
- Silk.NET.Core (>= 2.22.0)
-
net5.0
- Silk.NET.Core (>= 2.22.0)
NuGet packages (4)
Showing the top 4 NuGet packages that depend on Silk.NET.Direct3D.Compilers:
Package | Downloads |
---|---|
Molten.Graphics.Dxc
The start of an open-source, cross-platform game engine, written in C# |
|
Molten.Graphics.DX11
The start of an open-source, cross-platform game engine, written in C# |
|
Molten.Graphics.DX12
The start of an open-source, cross-platform game engine, written in C# |
|
FLGX
FLGX (Flexible Lightweight Graphics Library) is an abstracted graphics library for rendering |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on Silk.NET.Direct3D.Compilers:
Repository | Stars |
---|---|
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
|
Version | Downloads | Last updated |
---|---|---|
2.22.0 | 1,198 | 11/5/2024 |
2.21.0 | 4,149 | 4/23/2024 |
2.20.0 | 3,250 | 12/12/2023 |
2.19.0 | 630 | 11/14/2023 |
2.18.0 | 590 | 10/21/2023 |
2.17.1 | 5,132 | 4/9/2023 |
2.17.0 | 397 | 4/6/2023 |
2.16.0 | 2,753 | 8/2/2022 |
2.15.0 | 1,025 | 4/2/2022 |
2.14.0 | 494 | 3/15/2022 |
2.13.0 | 504 | 2/6/2022 |
2.12.0 | 265 | 1/7/2022 |
2.11.0 | 342 | 12/6/2021 |
2.10.1 | 321 | 11/10/2021 |
2.10.0 | 311 | 11/6/2021 |
2.9.0 | 370 | 10/5/2021 |
2.8.0 | 383 | 9/4/2021 |
2.7.0 | 303 | 8/9/2021 |
2.6.0 | 482 | 7/3/2021 |
2.5.0 | 357 | 6/8/2021 |
2.4.0 | 396 | 5/7/2021 |
2.3.0 | 315 | 4/3/2021 |
2.2.0 | 381 | 3/6/2021 |
2.1.0 | 351 | 2/16/2021 |
2.0.0 | 377 | 1/2/2021 |
2.0.0-preview5 | 227 | 12/29/2020 |
2.0.0-preview4 | 286 | 12/8/2020 |
Silk.NET Mobile Update
- Added production-ready iOS support - wrap your Program.cs/IView code with SilkMobile.RunApp and run as-is!
- Added the ability to programmatically focus a window using IWindow.Focus(). (thanks @mayatskiy/@Arugin)
- Added a helper for custom IO in Assimp.
- Added a ToString implementation for Vulkan handles to display the handle value.
- Added some missing Flags attributes to enums, reducing the number of bitwise operation warnings on enums.
- Updated to Vulkan 1.3.300.
- Updated to OpenXR 1.1.42.
- Updated to SDL 2.30.8.
- Updated to MoltenVK 1.2.11.
- Updated to DXVK 2.4.1.
- Updated to OpenAL Soft 1.23.1.
- Updated to shaderc 2024.3.
- Updated to Assimp 5.4.1.
- Updated to latest OpenGL specifications.
- Updated to latest OpenCL specifications.
- Updated to ImGui.NET 1.90.8.1. (thanks @matt-edmondson)
- Updated DirectX/Windows bindings to 10.0.26100.0.
- Updated WebGPU/wgpu/dawn bindings.
- Updated SPIR-V Reflect, Cross, Headers, and Tools to their latest Vulkan 1.3.296 version.
- Updated ANGLE binaries for macOS. (thanks @ramezgerges/Uno Platform)
- Improved native binary packaging. (thanks @joskuijpers, @alexrp)
- Fixed Android 14/API 34 RECEIVER_EXPORTED/RECEIVER_NOT_EXPORTED errors.
- Fixed WGPU binaries being out of sync with the bindings API surface and crashing as a result.
- Fixed MultiNativeContext reporting present symbols as missing, affecting WGL, OpenAL, and Vulkan in some cases.
- Fixed native packages not correctly applying when being referenced transitively on .NET Framework and .NET 6+ mobile.
- Fixed windows being stuck when minimising where a recursive call to DoEvents in callbacks is used.
- Fixed changes to the standard cursor type not being accurately reflected on the GLFW backend.
- Fixed Silk.NET.Core not checking its own directory for native binaries.
- Fixed an ImGui memory leak. (thanks @rbertels)
- Fixed being unable to obtain Wayland window pointers when GLFW is compiled with both X11 and Wayland.
- Miscellaneous bugfixes and improvements.
Special thanks to Stride for sponsoring this 2.X update and our contributors for their contributions and continued interest in the project.
The Silk.NET team are hard at work on 3.0, with 2.X updates continuing with the support of contributors and sponsors.
Learn more at https://github.com/dotnet/Silk.NET