SharpVk 0.3.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package SharpVk --version 0.3.0
NuGet\Install-Package SharpVk -Version 0.3.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SharpVk" Version="0.3.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SharpVk --version 0.3.0
#r "nuget: SharpVk, 0.3.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SharpVk as a Cake Addin
#addin nuget:?package=SharpVk&version=0.3.0

// Install SharpVk as a Cake Tool
#tool nuget:?package=SharpVk&version=0.3.0

C#/.NET Bindings for the Vulkan API

Product Compatible and additional computed target framework versions.
.NET Framework net46 is compatible.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (5)

Showing the top 5 NuGet packages that depend on SharpVk:

Package Downloads
SharpVk.Shanq

Linq to SPIR-V shader generation

SkiaSharp.Vulkan.SharpVk The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

This package adds Vulkan support to SkiaSharp via SharpVk.

SharpVk.Glfw

GLFW3 Bindings for C# with Vulkan support via SharpVk

MB.Pengu.Engine

MyBlindy's Pengu Vulkan Game Engine

SharpVk.Shanq.GlmSharp

GlmSharp type mappings for SharpVk Shanq

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on SharpVk:

Repository Stars
mono/SkiaSharp
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
Version Downloads Last updated
1.0.0-dev497 798 8/24/2021
1.0.0-dev496 1,775 4/8/2020
1.0.0-dev495 476 1/20/2020
0.4.3-dev2 2,731 4/18/2018
0.4.3-dev 833 2/10/2018
0.4.2 17,372 1/23/2018
0.4.1 3,043 1/20/2018
0.4.0 2,920 12/3/2017
0.4.0-dev4 1,356 11/20/2017
0.4.0-dev3 1,492 9/18/2017
0.4.0-dev2 1,461 7/22/2017
0.4.0-dev 1,738 7/9/2017
0.3.4 2,467 6/6/2017
0.3.3-dev2 1,144 1/11/2017
0.3.3-dev 960 10/28/2016
0.3.2 1,893 10/19/2016
0.3.2-dev2 1,479 10/11/2016
0.3.2-dev 1,532 10/10/2016
0.3.1 2,003 9/19/2016
0.3.0 2,112 9/15/2016
0.3.0-alpha1 1,028 9/13/2016
0.2.3 1,318 8/27/2016
0.2.3-dev 814 8/27/2016
0.2.2 1,257 8/18/2016
0.2.1 1,245 8/16/2016
0.2.0 1,196 8/15/2016
0.1.1 1,247 8/13/2016
0.1.0-alpha 1,037 8/11/2016

The new Shanq library compiles Linq expressions to SPIR-V binaries, which can be saved as output files or directly built as ShaderModules. This allows calling code to define a full Vulkan pipeline in C# code without separate GLSL files, and without dependencies on external tools like glsllangvalidator or spirv-as. The current version supports constant values, basic arithmetic and outputting builtin variables (e.g. Position from vertex shaders) for scalar & vector types.

Callbacks are now generated for all types, allowing client code to supply memory allocator objects & define debug callbacks for validation layers. Underlying interop delegates are also generated along with an integrated cache layer to support GetInstanceProcAddr & GetDeviceProcAddr, so extension commands can be efficiently retrieved (by function pointer) from the core API and invoked by the public SharpVk interface without any change in client code.