SharpDeck 5.0.3

There is a newer version of this package available.
See the version list below for details.
dotnet add package SharpDeck --version 5.0.3                
NuGet\Install-Package SharpDeck -Version 5.0.3                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SharpDeck" Version="5.0.3" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SharpDeck --version 5.0.3                
#r "nuget: SharpDeck, 5.0.3"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SharpDeck as a Cake Addin
#addin nuget:?package=SharpDeck&version=5.0.3

// Install SharpDeck as a Cake Tool
#tool nuget:?package=SharpDeck&version=5.0.3                

SharpDeck verion on NuGet.org Build status

SharpDeck

A comprehensive .NET wrapper for creating Stream Deck plugins, using the official Elgato Stream Deck SDK.

⚡ What does it do?

SharpDeck takes the hassle out of communicating with the Stream Deck SDK, and handles caching and calling your actions! At a glance, SharpDeck handles...

  • Connecting to the Stream Deck.
  • Registering your custom actions.
  • Calling your custom actions when something happens (i.e. button press).

📦 Examples

  • Counter - Single action counter plugin.
  • Shared Counter - Multiple action plugin with a shared counter and reset.

📄 Getting started

We recommend taking a look at the official Stream Deck SDK documentation. Each plugin has a manifest.json file (example) which tells Stream Deck everything about your plugin, and it's actions.

✏️ Writing your plugin

  1. Create a .NET console app (Framework or Core supported).
  2. Add your manifest.json file.
    • Set the Copy to Output Directory property to Copy Always.
  3. Add SharpDeck dotnet add package SharpDeck.
  4. Update Program.cs to initiate your plugin.
    public static void Main(string[] args)
    {
    #if DEBUG
        // optional, but recommended
        System.Diagnostics.Debugger.Launch(); 
    #endif
    
        // register actions and connect to the Stream Deck
        SharpDeck.StreamDeckPlugin.Run();
    }
    
  5. Create your action as a class. Each action must,
    • Have the attribute [StreamDeckAction(UUID)], with a unique UUID.
    • Inherit from either StreamDeckAction, or StreamDeckAction{TSettings}.

🚧 Testing your plugin

  1. Navigate to %APPDATA%\Elgato\StreamDeck\Plugins, this is where all Stream Deck plugins live.
  2. Create a folder for your plugin, typically com.{author}.{plugin}.sdPlugin.
  3. Copy your files from your bin\Debug folder to your plugin folder.
  4. Restart Stream Deck, and your plugin should be there! 👍

🛠️ Make testing quicker and easier (optional)

Copying your plugin each time can be a bit tedious, but don't worry, there's a few steps to make it easier!

  1. Ensure your Program.cs calls System.Diagnostics.Debugger.Launch();.
  2. Add a pre-build task to terminate StreamDeck.exe process:
    • taskkill -f -t -im StreamDeck.exe -fi "status eq running"
  3. Build to your plugin folder directly:
    • e.g. <OutputPath>$(APPDATA)\Elgato\StreamDeck\Plugins\com.geekyeggo.counter.sdPlugin\</OutputPath>
  4. Create a debug profile in Properties/launchSettings.json (example).
    {
      "profiles": {
        "DebugWin": {
          "commandName": "Executable",
          "executablePath": "c:\\windows\\system32\\cmd.exe",
          "commandLineArgs": "/S /C \"start \"title\" /B \"%ProgramW6432%\\Elgato\\StreamDeck\\StreamDeck exe\" \""
        }
       }
    }
    
  5. Voila, F5 should now terminate Stream Deck, rebuild your plugin, and then re-launch Stream Deck!

🚨 Need help?

  1. If you can't see your plugin at all:
    • Check your plugin folder contains your plugin's executable.
    • Check the manifest.json file exists, and the codePath points to your executable.
  2. If you can see your plugin but it isn't working:
    • Check %APPDATA%\Elgato\StreamDeck\logs if there are any logs for your plugin.
    • Update your Program.cs to call Debugger.Launch() (example) which will allow you to debug your plugin.

Still can't get it working? No problems, raise an issue and we'll try to help!

📃 License

The MIT License (MIT) Stream Deck is a trademark or registered trademark of Elgato Systems.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
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Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on SharpDeck:

Repository Stars
nguyenquyhy/Flight-Tracker-StreamDeck
A Stream Deck plugin to interact with Microsoft Flight Simulation
Version Downloads Last updated
7.0.0-beta1 1,770 12/7/2022
6.0.1 974 12/13/2021
6.0.0 337 12/13/2021
5.0.3 686 1/12/2021
5.0.2 681 7/25/2020
5.0.1 486 6/29/2020
5.0.0 519 4/21/2020
4.0.2 667 8/24/2019
3.0.0 589 6/13/2019
2.0.0 678 2/18/2019
1.0.3 859 1/26/2019
1.0.1 853 1/21/2019