ShakeUpGames.GLTF.Runtime 0.0.2

There is a newer version of this package available.
See the version list below for details.
dotnet add package ShakeUpGames.GLTF.Runtime --version 0.0.2
                    
NuGet\Install-Package ShakeUpGames.GLTF.Runtime -Version 0.0.2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ShakeUpGames.GLTF.Runtime" Version="0.0.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="ShakeUpGames.GLTF.Runtime" Version="0.0.2" />
                    
Directory.Packages.props
<PackageReference Include="ShakeUpGames.GLTF.Runtime" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add ShakeUpGames.GLTF.Runtime --version 0.0.2
                    
#r "nuget: ShakeUpGames.GLTF.Runtime, 0.0.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package ShakeUpGames.GLTF.Runtime@0.0.2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=ShakeUpGames.GLTF.Runtime&version=0.0.2
                    
Install as a Cake Addin
#tool nuget:?package=ShakeUpGames.GLTF.Runtime&version=0.0.2
                    
Install as a Cake Tool

GLTF Runtime Loader

A .NET 8.0 class library that uses the glTF™ 2.0 specification to read glTF files into runtime objects with the buffers read into appropriate object types.

How to Use

using GLTFRuntime;


string binPath = "<path to directory containing bin files and/or image files>";
string filePath = "<path to gltf file>";
glTF library = new glTF(binPath, filePath);
foreach (var mesh in library.Meshes)
{
    Console.WriteLine(mesh.Name);
    foreach (var primitive in mesh.Primitives)
        Console.WriteLine($"\t{primitive}");
}

foreach (var material in library.Materials)
{
    Console.WriteLine(material.Name);
    Console.WriteLine($"\t{material.PBRMetallicRoughness.BaseColorTexture?.Texture.Name ?? "Unnamed Texture"}");
}

Status

This reader implements most parts of the glTF™ 2.0 standard, as detailed at https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html.

Extensions, extras, sparse storage, and morph targets are among the features not yet implemented.

Documentation comments are mostly copied from the specification with application-specific notes added, but there may be some discrepancies where copy-paste fatigue set in.

Pull requests are welcome!

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net8.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.0.4 101 5/30/2025
0.0.3 104 7/31/2024
0.0.2 78 7/31/2024