Rephidock.AtomicAnimations 0.5.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Rephidock.AtomicAnimations --version 0.5.0                
NuGet\Install-Package Rephidock.AtomicAnimations -Version 0.5.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Rephidock.AtomicAnimations" Version="0.5.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Rephidock.AtomicAnimations --version 0.5.0                
#r "nuget: Rephidock.AtomicAnimations, 0.5.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Rephidock.AtomicAnimations as a Cake Addin
#addin nuget:?package=Rephidock.AtomicAnimations&version=0.5.0

// Install Rephidock.AtomicAnimations as a Cake Tool
#tool nuget:?package=Rephidock.AtomicAnimations&version=0.5.0                

Rephidock.AtomicAnimations

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Low-level animations written in vanilla C#.

Features

  • Easing functions (for normalized time and values) in the Easing class. EasingCurve delegate included.
  • Animation 'atoms' running on a single thread and controlled with StartAndUpdate(TimeSpan) and Update(TimeSpan).
  • AnimationRunner that runs given animations in parallel when they are added.
  • AnimationQueue that runs given animations in series when they are added. Supports Lazy<Animation>.
  • Shift* atoms, with an adder delegate, stacking together with other Shift* atoms.
  • Move* atoms, with a setter delegate, overwriting other atoms.
  • Waves.WaveEase atom for animations that can be interpreted as a moving wave.
  • Coroutines.CoroutineAnimation, which mimicks Untiy's coroutines.
    • Allows for running multiple animations as a sequence or in parallel or a mix of both.
    • Allows for waiting for a duration, until a timestamp, or until a condition is satisfied.
    • Accounts for excess time since each atom finishes.
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
0.6.0 80 11/2/2024
0.5.0 103 5/28/2024
0.4.2 104 5/15/2024
0.4.1 114 5/4/2024
0.4.0 91 4/19/2024
0.3.3 135 4/8/2024

- (breaking) Completely reworked Waves. They are no longer forced normalized and are no longer limited to 2 curves.
     - Added AnimationRunner.PlayingCount
     - Added AnimationQueue: A serial alternative to AnimationRunner
     - Added support for Lazy<Animation> in AnimationRunner and AnimationQueue
     - Documentation tweaks