A simplistic and robust video game engine for .Net Windows Forms, based entirely on managed code and GDI+ graphics (authored in Visual Basic .Net).
See the version list below for details.
Install-Package ReedKimble.PuppyBreath -Version 0.2.0
dotnet add package ReedKimble.PuppyBreath --version 0.2.0
<PackageReference Include="ReedKimble.PuppyBreath" Version="0.2.0" />
paket add ReedKimble.PuppyBreath --version 0.2.0
Update to PuppyBreath alpha 0.2.0.0.
!! This release contains minor breaking changes from alpha 0.1.x versions !!
Existing code is easily updated by adding readily-available parameter values to method calls.
No major refactoring is necessary.
+ Finished intellisense comments
+ Added missing delegate members to GameObject
+ Changed GameObject.Destroy() method to take a GameState parameter
+ Changed the definition of IAnimation.Update() to include a reference to the target AnimatedSprite
+ Created VariableBank class and added instances to GameState and GameScene
+ Added scene change delegate members to GameScene
+ Added MultiImageAnimation
+ Create GameObjectCollection and changed GameScene to use it; this collection ignores attempts to add game objects which already exist in the collection
+ Added frame generation method and shared instance creation method to SpriteSheetAnimation
This package has no dependencies.
This package is not used by any NuGet packages.
This package is not used by any popular GitHub repositories.