ReedKimble.PuppyBreath 0.2.0

A simplistic and robust video game engine for .Net Windows Forms, based entirely on managed code and GDI+ graphics (authored in Visual Basic .Net).

There is a newer version of this package available.
See the version list below for details.
Install-Package ReedKimble.PuppyBreath -Version 0.2.0
dotnet add package ReedKimble.PuppyBreath --version 0.2.0
<PackageReference Include="ReedKimble.PuppyBreath" Version="0.2.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ReedKimble.PuppyBreath --version 0.2.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Release Notes

Update to PuppyBreath alpha
   !! This release contains minor breaking changes from alpha 0.1.x versions !!
   Existing code is easily updated by adding readily-available parameter values to method calls.
   No major refactoring is necessary.
   [Update Notes]
   + Finished intellisense comments
   + Added missing delegate members to GameObject
   + Changed GameObject.Destroy() method to take a GameState parameter
   + Changed the definition of IAnimation.Update() to include a reference to the target AnimatedSprite
   + Created VariableBank class and added instances to GameState and GameScene
   + Added scene change delegate members to GameScene
   + Added MultiImageAnimation
   + Create GameObjectCollection and changed GameScene to use it; this collection ignores attempts to add game objects which already exist in the collection
   + Added frame generation method and shared instance creation method to SpriteSheetAnimation


This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version History

Version Downloads Last updated
0.4.0 156 12/19/2020
0.3.0 490 1/11/2018
0.2.0 446 1/9/2018 414 1/8/2018
0.1.0 425 1/8/2018