ReedKimble.PuppyBreath
0.2.0
A simplistic and robust video game engine for .Net Windows Forms, based entirely on managed code and GDI+ graphics (authored in Visual Basic .Net).
See the version list below for details.
Install-Package ReedKimble.PuppyBreath -Version 0.2.0
dotnet add package ReedKimble.PuppyBreath --version 0.2.0
<PackageReference Include="ReedKimble.PuppyBreath" Version="0.2.0" />
paket add ReedKimble.PuppyBreath --version 0.2.0
Release Notes
Update to PuppyBreath alpha 0.2.0.0.
!! This release contains minor breaking changes from alpha 0.1.x versions !!
Existing code is easily updated by adding readily-available parameter values to method calls.
No major refactoring is necessary.
[Update Notes]
+ Finished intellisense comments
+ Added missing delegate members to GameObject
+ Changed GameObject.Destroy() method to take a GameState parameter
+ Changed the definition of IAnimation.Update() to include a reference to the target AnimatedSprite
+ Created VariableBank class and added instances to GameState and GameScene
+ Added scene change delegate members to GameScene
+ Added MultiImageAnimation
+ Create GameObjectCollection and changed GameScene to use it; this collection ignores attempts to add game objects which already exist in the collection
+ Added frame generation method and shared instance creation method to SpriteSheetAnimation
Dependencies
This package has no dependencies.
Used By
NuGet packages
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GitHub repositories
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