ReactiveUI.SourceGenerators 1.1.31

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package ReactiveUI.SourceGenerators --version 1.1.31                
NuGet\Install-Package ReactiveUI.SourceGenerators -Version 1.1.31                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ReactiveUI.SourceGenerators" Version="1.1.31" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ReactiveUI.SourceGenerators --version 1.1.31                
#r "nuget: ReactiveUI.SourceGenerators, 1.1.31"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install ReactiveUI.SourceGenerators as a Cake Addin
#addin nuget:?package=ReactiveUI.SourceGenerators&version=1.1.31

// Install ReactiveUI.SourceGenerators as a Cake Tool
#tool nuget:?package=ReactiveUI.SourceGenerators&version=1.1.31                

ReactiveUI.SourceGenerators

Use source generators to generate ReactiveUI objects.

These Source Generators were designed to work in full with ReactiveUI V19.5.31 and newer supporting all features, currently:

  • [Reactive]
  • [ObservableAsProperty]
  • [ObservableAsProperty(PropertyName = "ReadOnlyPropertyName")]
  • [ReactiveCommand]
  • [ReactiveCommand(CanExecute = nameof(IObservableBoolName))] with CanExecute
  • [ReactiveCommand][property: AttribueToAddToCommand] with Attribute passthrough
  • [IViewFor(nameof(ViewModelName))]

Versions older than V19.5.31 to this:

  • [Reactive] fully supported,
  • [ObservableAsProperty] fully supported,
  • [ReactiveCommand] all options supported except Cancellation Token asnyc methods.

Historical ways

Read-write properties

Typically properties are declared like this:

private string _name;
public string Name 
{
    get => _name;
    set => this.RaiseAndSetIfChanged(ref _name, value);
}

Before these Source Generators were avaliable we used ReactiveUI.Fody. With ReactiveUI.Fody the [Reactive] Attribute was placed on a Public Property with Auto get / set properties, the generated code from the Source Generator and the Injected code using Fody are very similar with the exception of the Attributes.

[Reactive]
public string Name { get; set; }

ObservableAsPropertyHelper properties

Similarly, to declare output properties, the code looks like this:

public partial class MyReactiveClass : ReactiveObject
{
    ObservableAsPropertyHelper<string> _firstName;

    public MyReactiveClass()
    {
        _firstName = firstNameObservable
            .ToProperty(this, x => x.FirstName);
    }

    public string FirstName => _firstName.Value;

    private IObservable<string> firstNameObservable() => Observable.Return("Test");
}

With ReactiveUI.Fody, you can simply declare a read-only property using the [ObservableAsProperty] attribute, using either option of the two options shown below.

[ObservableAsProperty]
public string FirstName { get; }

Welcome to a new way - Source Generators

Usage Reactive property [Reactive]

using ReactiveUI.SourceGenerators;

public partial class MyReactiveClass : ReactiveObject
{
    [Reactive]
    private string _myProperty;
}

Usage ObservableAsPropertyHelper [ObservableAsProperty]

Usage ObservableAsPropertyHelper with Field

using ReactiveUI.SourceGenerators;

public partial class MyReactiveClass : ReactiveObject
{
    [ObservableAsProperty]
    private string _myProperty = "Default Value";

    public MyReactiveClass()
    {
        _myPrpertyHelper = MyPropertyObservable()
            .ToProperty(this, x => x.MyProperty);
    }

    IObservable<string> MyPropertyObservable() => Observable.Return("Test Value");
}

Usage ObservableAsPropertyHelper with Observable Property

using ReactiveUI.SourceGenerators;

public partial class MyReactiveClass : ReactiveObject
{    
    public MyReactiveClass()
    { 
        // Initialize generated _myObservablePropertyHelper
        // for the generated MyObservableProperty
        InitializeOAPH();
    }

    [ObservableAsProperty]
    IObservable<string> MyObservable => Observable.Return("Test Value");
}

Usage ObservableAsPropertyHelper with Observable Property and specific PropertyName

using ReactiveUI.SourceGenerators;

public partial class MyReactiveClass : ReactiveObject
{    
    public MyReactiveClass()
    { 
        // Initialize generated _testValuePropertyHelper
        // for the generated TestValueProperty
        InitializeOAPH();
    }

    [ObservableAsProperty(PropertyName = TestValueProperty)]
    IObservable<string> MyObservable => Observable.Return("Test Value");
}

Usage ObservableAsPropertyHelper with Observable Method

NOTE: This does not support methods with parameters

using ReactiveUI.SourceGenerators;

public partial class MyReactiveClass : ReactiveObject
{    
    public MyReactiveClass()
    { 
        // Initialize generated _myObservablePropertyHelper
        // for the generated MyObservableProperty
        InitializeOAPH();
    }

    [ObservableAsProperty]
    IObservable<string> MyObservable() => Observable.Return("Test Value");
}

Usage ObservableAsPropertyHelper with Observable Method and specific PropertyName

using ReactiveUI.SourceGenerators;

public partial class MyReactiveClass : ReactiveObject
{    
    public MyReactiveClass()
    { 
        // Initialize generated _testValuePropertyHelper
        // for the generated TestValueProperty
        InitializeOAPH();
    }

    [ObservableAsProperty(PropertyName = TestValueProperty)]
    IObservable<string> MyObservable() => Observable.Return("Test Value");
}

Usage ReactiveCommand [ReactiveCommand]

Usage ReactiveCommand without parameter

using ReactiveUI.SourceGenerators;

public partial class MyReactiveClass
{
    [ReactiveCommand]
    private void Execute() { }
}

Usage ReactiveCommand with parameter

using ReactiveUI.SourceGenerators;

public partial class MyReactiveClass
{
    [ReactiveCommand]
    private void Execute(string parameter) { }
}

Usage ReactiveCommand with parameter and return value

using ReactiveUI.SourceGenerators;

public partial class MyReactiveClass
{
    [ReactiveCommand]
    private string Execute(string parameter) => parameter;
}

Usage ReactiveCommand with parameter and async return value

using ReactiveUI.SourceGenerators;

public partial class MyReactiveClass
{
    [ReactiveCommand]
    private async Task<string> Execute(string parameter) => await Task.FromResult(parameter);
}

Usage ReactiveCommand with IObservable return value

using ReactiveUI.SourceGenerators;

public partial class MyReactiveClass
{
    [ReactiveCommand]
    private IObservable<string> Execute(string parameter) => Observable.Return(parameter);
}

Usage ReactiveCommand with CancellationToken

using ReactiveUI.SourceGenerators;

public partial class MyReactiveClass
{
    [ReactiveCommand]
    private async Task Execute(CancellationToken token) => await Task.Delay(1000, token);
}

Usage ReactiveCommand with CancellationToken and parameter

using ReactiveUI.SourceGenerators;

public partial class MyReactiveClass
{
    [ReactiveCommand]
    private async Task<string> Execute(string parameter, CancellationToken token)
    {
        await Task.Delay(1000, token);
        return parameter;
    }
}

Usage ReactiveCommand with CanExecute

using ReactiveUI.SourceGenerators;

public partial class MyReactiveClass
{
    private IObservable<bool> _canExecute;

    [Reactive]
    private string _myProperty1;

    [Reactive]
    private string _myProperty2;

    public MyReactiveClass()
    {
        _canExecute = this.WhenAnyValue(x => x.MyProperty1, x => x.MyProperty2, (x, y) => !string.IsNullOrEmpty(x) && !string.IsNullOrEmpty(y));
    }

    [ReactiveCommand(CanExecute = nameof(_canExecute))]
    private void Search() { }
}

Usage ReactiveCommand with property Attribute pass through

using ReactiveUI.SourceGenerators;

public partial class MyReactiveClass
{
    private IObservable<bool> _canExecute;

    [Reactive]
    private string _myProperty1;

    [Reactive]
    private string _myProperty2;

    public MyReactiveClass()
    {
        _canExecute = this.WhenAnyValue(x => x.MyProperty1, x => x.MyProperty2, (x, y) => !string.IsNullOrEmpty(x) && !string.IsNullOrEmpty(y));
    }

    [ReactiveCommand(CanExecute = nameof(_canExecute))]
    [property: JsonIgnore]
    private void Search() { }
}

Usage IViewFor [IViewFor(nameof(ViewModelName))]

IViewFor usage

IVIewFor is used to link a View to a ViewModel, this is used to link the ViewModel to the View in a way that ReactiveUI can use it to bind the ViewModel to the View. The ViewModel is passed as a string to the IViewFor Attribute. The class must inherit from a UI Control from any of the following platforms and namespaces:

  • Maui (Microsoft.Maui)
  • WinUI (Microsoft.UI.Xaml)
  • WPF (System.Windows or System.Windows.Controls)
  • WinForms (System.Windows.Forms)
  • Avalonia (Avalonia)
  • Uno (Windows.UI.Xaml).
using ReactiveUI.SourceGenerators;

[IViewFor(nameof(MyReactiveClass))]
public partial class MyReactiveControl : UserControl
{
    public MyReactiveControl()
    {
        InitializeComponent();
        MyReactiveClass = new MyReactiveClass();
    }
}

Platform specific Attributes

WinForms

RoutedControlHost
using ReactiveUI.SourceGenerators.WinForms;

[RoutedControlHost("YourNameSpace.CustomControl")]
public partial class MyCustomRoutedControlHost;
ViewModelControlHost
using ReactiveUI.SourceGenerators.WinForms;

[ViewModelControlHost("YourNameSpace.CustomControl")]
public partial class MyCustomViewModelControlHost;

TODO:

  • Add ObservableAsProperty to generate from a IObservable method with parameters.
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NuGet packages (2)

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Helium.Core

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gui-cs/Terminal.Gui
Cross Platform Terminal UI toolkit for .NET
reactiveui/ReactiveMvvm
Cross-platform ReactiveUI sample app built for a talk at MSK .NET conf.
Version Downloads Last updated
2.0.17 475 11/9/2024
1.1.31 1,839 9/19/2024
1.1.26 245 9/16/2024
1.0.3 8,263 7/19/2024
1.0.2 101 7/18/2024