Raylib-cs.BleedingEdge
5.6.2-dev.39
See the version list below for details.
dotnet add package Raylib-cs.BleedingEdge --version 5.6.2-dev.39
NuGet\Install-Package Raylib-cs.BleedingEdge -Version 5.6.2-dev.39
<PackageReference Include="Raylib-cs.BleedingEdge" Version="5.6.2-dev.39" />
<PackageVersion Include="Raylib-cs.BleedingEdge" Version="5.6.2-dev.39" />
<PackageReference Include="Raylib-cs.BleedingEdge" />
paket add Raylib-cs.BleedingEdge --version 5.6.2-dev.39
#r "nuget: Raylib-cs.BleedingEdge, 5.6.2-dev.39"
#:package Raylib-cs.BleedingEdge@5.6.2-dev.39
#addin nuget:?package=Raylib-cs.BleedingEdge&version=5.6.2-dev.39&prerelease
#tool nuget:?package=Raylib-cs.BleedingEdge&version=5.6.2-dev.39&prerelease
<img align="left" width="160" height="160" src="https://raw.githubusercontent.com/danilwhale/Raylib-cs.BleedingEdge/main/Assets/Logo-256.png" alt="Logo">
Raylib-cs.BleedingEdge
Bleeding-edge C# bindings for raylib, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
Raylib-cs.BleedingEdge targets .NET 8+ and binds raylib's master branch
there are WIP examples. you can reference raylib-cs or raylib for missing examples
installation
$ dotnet add package Raylib-cs.BleedingEdge --prerelease
$ dotnet add package Raylib-cs.BleedingEdge.Runtimes --prerelease
if you need...
... just runtimes: install
Raylib-cs.BleedingEdge.Runtimes.... custom native build: uninstall
Raylib-cs.BleedingEdge.Runtimesand add CompileNatives.props to your project and import it (add<Import Project="CompileNatives.props"/>). You also need to clone raylib repo and specify path to it in theCustomNatives.props(by default it's../raylib)... to compile a static library: add
<CompileShared>false</CompileShared>to your project'sPropertyGroup. Note that you need custom native build setup for this (read above).... prebuilt static library: you can get it from GitHub Actions. You need GitHub account to do this.
"hello, world!"
using Raylib_cs.BleedingEdge;
using static Raylib_cs.BleedingEdge.Raylib;
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawText("Congrats! You created your first window!", 190, 200, 20, Color.LightGray);
EndDrawing();
}
CloseWindow();
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- No dependencies.
NuGet packages (3)
Showing the top 3 NuGet packages that depend on Raylib-cs.BleedingEdge:
| Package | Downloads |
|---|---|
|
Vigilance
2D Game Engine |
|
|
Raylib-cs.BleedingEdge.Shared
C# binding for raylib, a simple and easy-to-use library to learn videogames programming |
|
|
Raylib-cs.BleedingEdge.Static
C# binding for raylib, a simple and easy-to-use library to learn videogames programming |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.6.2-dev.220 | 32 | 10/28/2025 |
| 5.6.2-dev.219 | 35 | 10/28/2025 |
| 5.6.2-dev.218 | 121 | 10/23/2025 |
| 5.6.2-dev.217 | 110 | 10/22/2025 |
| 5.6.2-dev.216 | 116 | 10/21/2025 |
| 5.6.2-dev.214 | 133 | 10/2/2025 |
| 5.6.2-dev.213 | 127 | 9/24/2025 |
| 5.6.2-dev.212 | 126 | 9/23/2025 |
| 5.6.2-dev.211 | 255 | 9/18/2025 |
| 5.6.2-dev.210 | 255 | 9/18/2025 |
| 5.6.2-dev.209 | 256 | 9/17/2025 |
| 5.6.2-dev.208 | 106 | 9/13/2025 |
| 5.6.2-dev.207 | 73 | 9/12/2025 |
| 5.6.2-dev.206 | 128 | 9/5/2025 |
| 5.6.2-dev.201 | 125 | 8/20/2025 |
| 5.6.2-dev.200 | 120 | 8/18/2025 |
| 5.6.2-dev.199 | 126 | 8/13/2025 |
| 5.6.2-dev.198 | 123 | 8/12/2025 |
| 5.6.2-dev.197 | 205 | 8/5/2025 |
| 5.6.2-dev.196 | 150 | 8/4/2025 |
| 5.6.2-dev.195 | 28 | 8/2/2025 |
| 5.6.2-dev.194 | 36 | 8/1/2025 |
| 5.6.2-dev.189 | 101 | 7/30/2025 |
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| 5.6.2-dev.186 | 395 | 7/21/2025 |
| 5.6.2-dev.185 | 50 | 7/19/2025 |
| 5.6.2-dev.184 | 121 | 7/15/2025 |
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| 5.6.2-dev.182 | 116 | 7/14/2025 |
| 5.6.2-dev.181 | 123 | 7/9/2025 |
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| 5.6.2-dev.179 | 77 | 6/27/2025 |
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| 5.6.2-dev.177 | 54 | 6/21/2025 |
| 5.6.2-dev.176 | 126 | 6/17/2025 |
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| 5.6.2-dev.52 | 88 | 1/28/2025 |
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| 5.6.2-dev.39 | 65 | 1/16/2025 |
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| 5.6.2-dev.33 | 93 | 12/31/2024 |
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| 5.6.2-dev.24 | 91 | 12/8/2024 |
| 5.6.2-dev.23 | 74 | 12/8/2024 |
| 5.6.2-dev.22 | 88 | 12/5/2024 |
| 5.6.2-dev.21 | 80 | 12/3/2024 |
| 5.6.2-dev.20 | 69 | 12/2/2024 |
| 5.6.2-dev.19 | 84 | 11/29/2024 |
| 5.6.2-dev.18 | 91 | 11/22/2024 |
| 5.5.2-dev.17 | 80 | 11/20/2024 |
| 5.5.2-dev.16 | 78 | 11/20/2024 |
| 5.5.1-dev-9 | 82 | 11/4/2024 |
| 5.5.1-dev-8 | 75 | 10/29/2024 |
| 5.5.1-dev-7 | 78 | 10/28/2024 |
| 5.5.1-dev-6 | 73 | 10/25/2024 |
| 5.5.1-dev-5 | 70 | 10/24/2024 |
| 5.5.1-dev-4 | 68 | 10/24/2024 |
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| 5.5.0-dev-94 | 77 | 10/23/2024 |
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| 5.5.0-dev-67 | 85 | 10/10/2024 |
| 5.5.0-dev-66 | 78 | 10/9/2024 |
| 5.5.0-dev-65 | 83 | 10/4/2024 |
| 5.5.0-dev-63 | 75 | 10/2/2024 |
| 5.5.0-dev-62 | 82 | 10/1/2024 |
| 5.5.0-dev-61 | 79 | 9/28/2024 |
| 5.5.0-dev-60 | 77 | 9/27/2024 |
| 5.5.0-dev-59 | 84 | 9/23/2024 |
| 5.5.0-dev-58 | 85 | 9/22/2024 |
| 5.5.0-dev-57 | 71 | 9/20/2024 |
| 5.5.0-dev-55 | 98 | 9/16/2024 |
| 5.5.0-dev-54 | 79 | 9/16/2024 |
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| 5.5.0-dev-52 | 85 | 9/15/2024 |
| 5.5.0-dev-51 | 85 | 9/13/2024 |
| 5.5.0-dev-50 | 86 | 8/29/2024 |
| 5.5.0-dev-49 | 77 | 8/27/2024 |
| 5.5.0-dev-47 | 72 | 8/27/2024 |
| 5.5.0-dev-102 | 75 | 10/24/2024 |