Raylib-cs.BleedingEdge.Runtimes 5.5.0-dev-57

This is a prerelease version of Raylib-cs.BleedingEdge.Runtimes.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Raylib-cs.BleedingEdge.Runtimes --version 5.5.0-dev-57
                    
NuGet\Install-Package Raylib-cs.BleedingEdge.Runtimes -Version 5.5.0-dev-57
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Raylib-cs.BleedingEdge.Runtimes" Version="5.5.0-dev-57" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Raylib-cs.BleedingEdge.Runtimes" Version="5.5.0-dev-57" />
                    
Directory.Packages.props
<PackageReference Include="Raylib-cs.BleedingEdge.Runtimes" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Raylib-cs.BleedingEdge.Runtimes --version 5.5.0-dev-57
                    
#r "nuget: Raylib-cs.BleedingEdge.Runtimes, 5.5.0-dev-57"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Raylib-cs.BleedingEdge.Runtimes@5.5.0-dev-57
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Raylib-cs.BleedingEdge.Runtimes&version=5.5.0-dev-57&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=Raylib-cs.BleedingEdge.Runtimes&version=5.5.0-dev-57&prerelease
                    
Install as a Cake Tool

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Raylib-cs.BleedingEdge

C# bindings for raylib, a simple and easy-to-use library to learn videogames programming (www.raylib.com)

NuGet Downloads GitHub License Discord GitHub Repo stars GitHub commit activity GitHub Actions Workflow Status


Raylib-cs.BleedingEdge targets .NET 8+ and uses the master branch of raylib repo

there are still no examples, you can rely on Raylib-cs examples as this binding has mostly same function signatures (see code differences)

basic example

using Raylib_cs.BleedingEdge;
using static Raylib_cs.BleedingEdge.Raylib;

const int screenWidth = 800;
const int screenHeight = 540;

InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");

while (!WindowShouldClose())
{
    BeginDrawing();
    ClearBackground(Color.RayWhite);
    
    DrawText("Congrats! You created your first window!", 190, 200, 20, Color.LightGray);
    
    EndDrawing();
}

CloseWindow();

differences from Raylib-cs

main differences

Raylib-cs Raylib-cs.BleedingEdge
.NET 6.0+ .NET 8.0+
Released 07-2018 Released 08-2024
raylib 5.0 raylib 5.5-dev (master)

code differences

Raylib-cs.BleedingEdge is a little more low-level than Raylib-cs, for example: Raylib-cs has GetDroppedFiles, which basically does LoadDroppedFiles, copies data from resulting FilePathList to string[] and does UnloadDroppedFiles. Raylib-cs.BleedingEdge doesn't have GetDroppedFiles, instead of this you must do LoadDroppedFiles and UnloadDroppedFiles yourself, like in normal raylib.

* means any, e.g. *Span<T> can be Span<T> or ReadOnlySpan<T>
Raylib-cs Raylib-cs.BleedingEdge
using Raylib-cs using Raylib-cs.BleedingEdge
Texture2D Texture
RenderTexture2D RenderTexture
T[] for functions with pointers Span<T> for functions with pointers
int argument for the length of array -, use Span<T>.Slice if necessary
Function_() as string variant FunctionString() as string variant
Utf8Buffer Utf8Handle
New<T>(uint) MemAlloc<T>(uint)
Get* (GetDroppedFiles) -, use Load*, Unload* (Load/UnloadDroppedFiles)
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net8.0

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Raylib-cs.BleedingEdge.Runtimes:

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2D Game Engine

GitHub repositories

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