PokemonGameLib 8.0.0-Release
See the version list below for details.
dotnet add package PokemonGameLib --version 8.0.0-Release
NuGet\Install-Package PokemonGameLib -Version 8.0.0-Release
<PackageReference Include="PokemonGameLib" Version="8.0.0-Release" />
paket add PokemonGameLib --version 8.0.0-Release
#r "nuget: PokemonGameLib, 8.0.0-Release"
// Install PokemonGameLib as a Cake Addin #addin nuget:?package=PokemonGameLib&version=8.0.0-Release&prerelease // Install PokemonGameLib as a Cake Tool #tool nuget:?package=PokemonGameLib&version=8.0.0-Release&prerelease
Pokémon Game Library
Welcome to the Pokémon Game Library—a comprehensive C# library for building a Pokémon-style game. This library provides robust interfaces and classes to manage Pokémon, implement battle mechanics, and create trainers, items, and abilities. With built-in utilities for logging and AI, this library is designed to streamline your game development process.
Features
- Pokémon Management: Easily create and manage Pokémon with various types, abilities, moves, and evolutions.
- Battle System: Implement a full-featured Pokémon battle system, including turn-based mechanics, status effects, and type effectiveness.
- Items and Abilities: Define and use items and abilities that influence battles, enhancing gameplay strategies.
- Trainer AI: Includes an AI system for trainers, allowing for both human and AI-controlled opponents with smart decision-making.
- Logging: Integrated logging service for tracking game events, errors, and debugging.
Installation
Install the library via NuGet:
dotnet add package PokemonGameLib
Or using the NuGet Package Manager Console:
Install-Package PokemonGameLib
Getting Started
Setting Up a Pokémon
Begin by creating a Pokémon with specified attributes:
using PokemonGameLib.Models.Pokemons;
using PokemonGameLib.Models.Pokemons.Moves;
using PokemonGameLib.Models.Pokemons.Abilities;
var pikachu = new Pokemon(
name: "Pikachu",
type: PokemonType.Electric,
level: 5,
maxHp: 35,
attack: 55,
defense: 40,
abilities: new List<IAbility> { new Ability("Static", "May cause paralysis if touched.") }
);
Adding Moves
Add moves to your Pokémon to enhance its battle capabilities:
var thunderShock = new Move("ThunderShock", PokemonType.Electric, power: 40, level: 1);
pikachu.AddMove(thunderShock);
Creating a Trainer
Create a trainer and assign Pokémon to them:
using PokemonGameLib.Models.Trainers;
var trainerAsh = new PlayerTrainer("Ash");
trainerAsh.AddPokemon(pikachu);
trainerAsh.CurrentPokemon = pikachu;
Starting a Battle
Initiate a battle between two trainers:
var trainerMisty = new AITrainer("Misty");
var battle = new Battle(trainerAsh, trainerMisty);
battle.PerformAttack(thunderShock);
Logging
Configure logging to monitor and debug game events:
using PokemonGameLib.Utilities;
LoggingService.Configure(); // Optional: Specify a custom log file path.
Exception Handling
The library includes custom exceptions to handle various invalid operations, ensuring robust error management:
- InvalidMoveException: Thrown when an invalid move is attempted.
- InvalidPokemonSwitchException: Thrown when an invalid Pokémon switch is attempted.
- ItemNotFoundException: Thrown when an item is not found in the trainer's inventory.
- PokemonFaintedException: Thrown when attempting to use a fainted Pokémon in battle.
Advanced Features
Trainer AI
The library includes a built-in AI system that allows trainers to make smart decisions during battles. The AI considers factors like type advantages, move effectiveness, and Pokémon health when choosing actions.
var aiTrainer = new AITrainer("AI Opponent");
aiTrainer.TakeTurn(battle);
Status Effects and Abilities
Incorporate abilities and status effects into your game to add depth and strategy:
pikachu.InflictStatus(StatusCondition.Paralysis);
pikachu.ApplyStatusEffects();
Type Effectiveness
The library provides a comprehensive type effectiveness system to ensure battles are true to the Pokémon style:
var effectiveness = TypeEffectivenessService.Instance.GetEffectiveness(PokemonType.Fire, PokemonType.Grass);
Contributing
We welcome contributions! If you’d like to contribute, please fork the repository and submit a pull request on our GitHub repository.
License
This project is licensed under the MIT License. See the LICENSE file for details.
Support
If you encounter any issues or have feature requests, please open an issue on the GitHub repository.
Acknowledgments
This library is inspired by the Pokémon series, developed by Game Freak and published by Nintendo. This project is an independent creation and is not affiliated with or endorsed by Nintendo, Game Freak, or The Pokémon Company.
Start building your Pokémon adventure today with the Pokémon Game Library!
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net8.0
- YamlDotNet (>= 16.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
8.1.0 | 117 | 8/19/2024 |
8.1.0-release | 110 | 8/19/2024 |
8.0.0-Release | 96 | 8/11/2024 |
8.0.0-alpha | 77 | 8/4/2024 |
1.0.0-beta.1.3.0 | 49 | 8/2/2024 |
1.0.0-beta.1.2.1 | 54 | 7/25/2024 |
1.0.0-beta.1.2 | 50 | 7/25/2024 |
1.0.0-beta.1.1 | 56 | 7/22/2024 |
1.0.0-beta.1 | 57 | 7/20/2024 |