Pie.Text 0.8.0

The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org. Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Pie.Text --version 0.8.0
NuGet\Install-Package Pie.Text -Version 0.8.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Pie.Text" Version="0.8.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Pie.Text --version 0.8.0
#r "nuget: Pie.Text, 0.8.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Pie.Text as a Cake Addin
#addin nuget:?package=Pie.Text&version=0.8.0

// Install Pie.Text as a Cake Tool
#tool nuget:?package=Pie.Text&version=0.8.0

Pie

Pie

The cross-platform graphics toolkit. Featuring a Direct3D-style cross-platform graphics API, windowing & audio, you'll find graphics programming as easy as pie.

Graphics

Pie's API is styled similarly to Direct3D 11. It is fully object-oriented, and does a fair amount of the hard work for you.

Pie currently supports the following APIs:

  • Vulkan (experimental)
  • Direct3D 11
  • OpenGL 4.3

Audio

Pie features a cross-platform audio library, using mixr as its backend. On top of mixr's built-in features, Pie.Audio also features an SDL-powered audio device, so you can immediately start playing audio.

Windowing

Pie features a cross-platform windowing library, powered by GLFW. This is a do-it-yourself abstraction, it creates the window & graphics device for you, and you are expected to create the render loop yourself.

Don't like this? Pie is fully compatible with Silk.NET windowing, which provides a windowing abstraction, but also a fully functional render loop so you can just get started.

Text

Cross-platform FreeType bindings, complete with a simple abstraction layer, to make text rendering easy.

Shader Compiler

Used by Pie itself, the shader compiler provides a simple way to transpile shaders. Compile GLSL or HLSL to Spir-V, and transpile Spir-V to various supported shading languages, such as GLSL or HLSL. This library is used by Pie to provide cross-platform shader support.

Credits

  • Silk.NET - OpenGL, Vulkan, GLFW and SDL bindings.
  • Vortice.Windows - Direct3D 11 bindings.
  • Spirzza - shaderc & spirv-cross bindings.
  • mixr - Native audio library for Pie.Audio
  • Twitter for it's pie emoji (I don't own it!)
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net6.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.10.1 144 1/28/2024
0.10.0 99 1/20/2024
0.9.2 104 9/20/2023
0.9.1 117 7/26/2023
0.9.0 117 5/22/2023
0.9.0-alpha.1 61 5/22/2023
0.8.2 178 3/7/2023
0.8.0 185 3/5/2023