Pie.Extensions.SilkWindowing
0.8.0
Prefix Reserved
See the version list below for details.
dotnet add package Pie.Extensions.SilkWindowing --version 0.8.0
NuGet\Install-Package Pie.Extensions.SilkWindowing -Version 0.8.0
<PackageReference Include="Pie.Extensions.SilkWindowing" Version="0.8.0" />
paket add Pie.Extensions.SilkWindowing --version 0.8.0
#r "nuget: Pie.Extensions.SilkWindowing, 0.8.0"
// Install Pie.Extensions.SilkWindowing as a Cake Addin
#addin nuget:?package=Pie.Extensions.SilkWindowing&version=0.8.0
// Install Pie.Extensions.SilkWindowing as a Cake Tool
#tool nuget:?package=Pie.Extensions.SilkWindowing&version=0.8.0
Pie
The cross-platform graphics toolkit. Featuring a Direct3D-style cross-platform graphics API, windowing & audio, you'll find graphics programming as easy as pie.
Graphics
Pie's API is styled similarly to Direct3D 11. It is fully object-oriented, and does a fair amount of the hard work for you.
Pie currently supports the following APIs:
- Vulkan (experimental)
- Direct3D 11
- OpenGL 4.3
Audio
Pie features a cross-platform audio library, using mixr as its backend. On top of mixr's built-in features, Pie.Audio also features an SDL-powered audio device, so you can immediately start playing audio.
Windowing
Pie features a cross-platform windowing library, powered by GLFW. This is a do-it-yourself abstraction, it creates the window & graphics device for you, and you are expected to create the render loop yourself.
Don't like this? Pie is fully compatible with Silk.NET windowing, which provides a windowing abstraction, but also a fully functional render loop so you can just get started.
Text
Cross-platform FreeType bindings, complete with a simple abstraction layer, to make text rendering easy.
Shader Compiler
Used by Pie itself, the shader compiler provides a simple way to transpile shaders. Compile GLSL or HLSL to Spir-V, and transpile Spir-V to various supported shading languages, such as GLSL or HLSL. This library is used by Pie to provide cross-platform shader support.
Credits
- Silk.NET - OpenGL, Vulkan, GLFW and SDL bindings.
- Vortice.Windows - Direct3D 11 bindings.
- Spirzza - shaderc & spirv-cross bindings.
- mixr - Native audio library for Pie.Audio
- Twitter for it's pie emoji (I don't own it!)
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net6.0
- Pie (>= 0.8.0)
- Silk.NET.Windowing.Common (>= 2.16.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.