PaintedUtils 1.0.0
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package PaintedUtils --version 1.0.0
NuGet\Install-Package PaintedUtils -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="PaintedUtils" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="PaintedUtils" Version="1.0.0" />
<PackageReference Include="PaintedUtils" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add PaintedUtils --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: PaintedUtils, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package PaintedUtils@1.0.0
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=PaintedUtils&version=1.0.0
#tool nuget:?package=PaintedUtils&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
PaintedUtils
A utility mod for REPO that provides useful functionality for game objects and items.
Features
ColorChanger
The ColorChanger component allows you to:
- Apply color presets to game objects
- Modify emission intensity for glowing effects
- Easily apply colors to objects at runtime
- Revert objects to their original materials
Usage Examples
// Get a reference to a game object
GameObject myObject = GameObject.Find("SomeObject");
// Method 1: Use the static helper to apply a color directly
ColorChanger.ColorObject(myObject, Color.red, 1.5f); // Apply red with emission intensity 1.5
// Method 2: Add a ColorChanger component with presets
ColorChanger changer = ColorChanger.SetupOnObject(myObject);
changer.ApplyColorPreset("Blue"); // Apply a preset
// Method 3: Create your own presets
changer.AddColorPreset("MyCustomColor", new Color(0.5f, 0.2f, 0.8f), 2.0f);
changer.ApplyColorPreset("MyCustomColor");
// Reset to original appearance
changer.ResetToOriginalMaterials();
ItemDropper
The ItemDropper component provides a way to make objects drop items when destroyed or interacted with:
- Define drop tables with guaranteed and random weighted drops
- Set drop quantity ranges for each item
- Apply physics forces to dropped items
- Support for item rarity effects (particles, sounds, etc.)
Usage Examples
// Method 1: Add an ItemDropper component to a GameObject
GameObject enemy = GameObject.Find("Enemy");
ItemDropper dropper = ItemDropper.SetupDropperOnObject(enemy, "DropTables/CustomDropTable");
// Method 2: Trigger drops manually
dropper.DropItems();
// Method 3: Use static methods to drop items at a position
Vector3 position = new Vector3(10, 0, 10);
ItemDropper.DropItemsAtPosition("DropTables/CustomDropTable", position);
// Method 4: Drop items for an object being destroyed
ItemDropper.DropItemsForGameObject(gameObject, "DropTables/CustomDropTable");
ItemLibrary
The ItemLibrary component provides a standard way to implement interactive items:
- Player look-at detection with customizable prompts
- Key-based interaction system
- Battery power system for electronic items
- Unity events for interaction callbacks
Usage Examples
// Basic setup on a GameObject
GameObject item = GameObject.Find("InteractiveItem");
ItemLibrary library = item.AddComponent<ItemLibrary>();
library.promptText = "Press E to Use Flashlight";
// Add battery functionality
ItemBattery battery = item.AddComponent<ItemBattery>();
battery.maxBatteryLife = 60f; // 60 seconds
battery.drainRate = 1f; // 1 unit per second
library.useBattery = true;
library.battery = battery;
// Add interaction events
library.onInteract.AddListener(() => {
// Toggle flashlight on/off
Light light = item.GetComponent<Light>();
light.enabled = !light.enabled;
battery.isDraining = light.enabled;
});
// Add battery empty event
library.onBatteryEmpty.AddListener(() => {
// Turn off light when battery is empty
Light light = item.GetComponent<Light>();
light.enabled = false;
});
Installation
- Ensure you have BepInEx installed
- Place the
PaintedUtils.dll
in your BepInEx/plugins folder - Start the game
Dependencies
- REPOLib 2.0.1 or higher
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.1
- BepInEx.Core (>= 5.4.21)
- HarmonyX (>= 2.7.0)
- Zehs.REPOLib (>= 1.5.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.