OpenTK.Windowing.GraphicsLibraryFramework 4.7.3

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package OpenTK.Windowing.GraphicsLibraryFramework --version 4.7.3                
NuGet\Install-Package OpenTK.Windowing.GraphicsLibraryFramework -Version 4.7.3                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.7.3" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK.Windowing.GraphicsLibraryFramework --version 4.7.3                
#r "nuget: OpenTK.Windowing.GraphicsLibraryFramework, 4.7.3"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK.Windowing.GraphicsLibraryFramework as a Cake Addin
#addin nuget:?package=OpenTK.Windowing.GraphicsLibraryFramework&version=4.7.3

// Install OpenTK.Windowing.GraphicsLibraryFramework as a Cake Tool
#tool nuget:?package=OpenTK.Windowing.GraphicsLibraryFramework&version=4.7.3                

GLFW bindings for c# from the cpp GLFW library.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.1 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (5)

Showing the top 5 NuGet packages that depend on OpenTK.Windowing.GraphicsLibraryFramework:

Package Downloads
OpenTK

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s

OpenTK.Windowing.Desktop

An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction.

Bearded.Utilities

Set of basic utilities on top of OpenTK, mostly aimed at games.

SharpGDX.Desktop

C# Port of Java's libGDX (Desktop).

Bearded.Graphics

Package Description

GitHub repositories (6)

Showing the top 5 popular GitHub repositories that depend on OpenTK.Windowing.GraphicsLibraryFramework:

Repository Stars
GreemDev/Ryujinx
Experimental Switch emulator written in C#
ryujinx-mirror/ryujinx
Hard-fork of the Ryujinx project
b-editor/beutl
Cross-platform video editing (compositing) software.
BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
Synthlight/Ryujinx
Mirror of https://github.com/Ryujinx/Ryujinx
Version Downloads Last updated
5.0.0-pre.13 461 11/11/2024
5.0.0-pre.12 2,008 9/25/2024
5.0.0-pre.11 1,921 8/9/2024
5.0.0-pre.10 4,764 3/7/2024
5.0.0-pre.9 5,627 10/16/2023
5.0.0-pre.8 16,116 10/28/2022
5.0.0-pre.7 9,109 4/19/2022
5.0.0-pre.6 4,186 6/16/2021
5.0.0-pre.5 498 5/29/2021
5.0.0-pre.4 428 5/22/2021
5.0.0-pre.3 8,496 3/10/2021
5.0.0-pre.2 314 3/9/2021
5.0.0-pre.1 740 3/8/2021
4.8.2 230,431 12/2/2023
4.8.1 36,423 9/27/2023
4.8.0 34,453 7/17/2023
4.7.7 105,717 2/23/2023
4.7.6 6,424 2/22/2023
4.7.5 95,991 9/8/2022
4.7.4 63,357 6/17/2022
4.7.3 6,122 6/17/2022
4.7.2 1,142,391 5/3/2022
4.7.1 33,059 2/17/2022
4.7.0 5,805 2/16/2022
4.6.7 73,735 9/13/2021
4.6.6 5,842 9/13/2021
4.6.5 5,754 9/13/2021
4.6.4 72,861 5/28/2021
4.6.3 18,438 3/27/2021
4.6.2 7,657 3/19/2021
4.6.1 7,236 3/19/2021
4.6.0 8,106 3/18/2021
4.5.0 83,490 2/14/2021
4.4.0 27,278 12/16/2020
4.3.0 96,520 11/21/2020
4.2.0 7,150 11/12/2020
4.1.0 8,152 11/6/2020
4.0.6 11,093 10/18/2020
4.0.5 6,394 10/18/2020
4.0.4 6,663 10/17/2020
4.0.3 6,703 10/14/2020
4.0.2 8,463 10/11/2020
4.0.1 7,759 10/6/2020
4.0.0 13,559 10/2/2020
4.0.0-pre9.10 461 10/1/2020
4.0.0-pre9.9 345 9/30/2020
4.0.0-pre9.8 347 9/29/2020
4.0.0-pre9.7 805 9/20/2020
4.0.0-pre9.6 462 9/14/2020
4.0.0-pre9.5 349 9/14/2020
4.0.0-pre9.4 759 8/30/2020

API: Added overloads for `Vector2i`, `Vector3i`, and `Vector4i` to `GL.Uniform` and `GL.ProgramUniform` family of functions. (@NogginBops)
API: Added overloads for non-symmetric matrices to `GL.Uniform` family of functions to the `OpenTK.Graphics.OpenGL4` namespace. (@NogginBops)
API: Added `IsButtonPressed` and `IsButtonReleased` to `JoystickState`, to match `KeyboardState` and `MouseState`. (@g7ChoGXh)
API: Added `GL_KHR_shader_subgroup` to the bindings. (@BoyBaykiller)
FIX: Fixed race condition in `RethrowCallbackExceptionsIfNeeded` where some uncaught exceptions in callbacks could be lost. (@NogginBops, @seanofw)
FIX: Fixed issue where `NativeWindow.OnClosing` and `NativeWindow.Closing` wheren't called when calling `NativeWindow.Close()`. (@NogginBops)
FIX: Made `CL.EnqueueReadBuffer&lt;T&gt;()` use the correct `sizeof(T)` instead of `sizeof(float)`. This caused issues where the wrong number of bytes where sent, possibly leading to an access violation. (@NogginBops, @Ed-Silver)