OpenTK.Windowing.GraphicsLibraryFramework
4.7.3
Prefix Reserved
See the version list below for details.
dotnet add package OpenTK.Windowing.GraphicsLibraryFramework --version 4.7.3
NuGet\Install-Package OpenTK.Windowing.GraphicsLibraryFramework -Version 4.7.3
<PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.7.3" />
paket add OpenTK.Windowing.GraphicsLibraryFramework --version 4.7.3
#r "nuget: OpenTK.Windowing.GraphicsLibraryFramework, 4.7.3"
// Install OpenTK.Windowing.GraphicsLibraryFramework as a Cake Addin #addin nuget:?package=OpenTK.Windowing.GraphicsLibraryFramework&version=4.7.3 // Install OpenTK.Windowing.GraphicsLibraryFramework as a Cake Tool #tool nuget:?package=OpenTK.Windowing.GraphicsLibraryFramework&version=4.7.3
GLFW bindings for c# from the cpp GLFW library.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.1 is compatible. |
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.NETCoreApp 3.1
- OpenTK.Core (>= 4.7.3 && < 4.8.0)
- OpenTK.redist.glfw (>= 3.3.7.25)
NuGet packages (5)
Showing the top 5 NuGet packages that depend on OpenTK.Windowing.GraphicsLibraryFramework:
Package | Downloads |
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s |
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OpenTK.Windowing.Desktop
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction. |
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Bearded.Utilities
Set of basic utilities on top of OpenTK, mostly aimed at games. |
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SharpGDX.Desktop
C# Port of Java's libGDX (Desktop). |
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Bearded.Graphics
Package Description |
GitHub repositories (6)
Showing the top 5 popular GitHub repositories that depend on OpenTK.Windowing.GraphicsLibraryFramework:
Repository | Stars |
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GreemDev/Ryujinx
Experimental Switch emulator written in C#
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ryujinx-mirror/ryujinx
Hard-fork of the Ryujinx project
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b-editor/beutl
Cross-platform video editing (compositing) software.
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BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
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Synthlight/Ryujinx
Mirror of https://github.com/Ryujinx/Ryujinx
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Version | Downloads | Last updated |
---|---|---|
5.0.0-pre.13 | 461 | 11/11/2024 |
5.0.0-pre.12 | 2,008 | 9/25/2024 |
5.0.0-pre.11 | 1,921 | 8/9/2024 |
5.0.0-pre.10 | 4,764 | 3/7/2024 |
5.0.0-pre.9 | 5,627 | 10/16/2023 |
5.0.0-pre.8 | 16,116 | 10/28/2022 |
5.0.0-pre.7 | 9,109 | 4/19/2022 |
5.0.0-pre.6 | 4,186 | 6/16/2021 |
5.0.0-pre.5 | 498 | 5/29/2021 |
5.0.0-pre.4 | 428 | 5/22/2021 |
5.0.0-pre.3 | 8,496 | 3/10/2021 |
5.0.0-pre.2 | 314 | 3/9/2021 |
5.0.0-pre.1 | 740 | 3/8/2021 |
4.8.2 | 230,431 | 12/2/2023 |
4.8.1 | 36,423 | 9/27/2023 |
4.8.0 | 34,453 | 7/17/2023 |
4.7.7 | 105,717 | 2/23/2023 |
4.7.6 | 6,424 | 2/22/2023 |
4.7.5 | 95,991 | 9/8/2022 |
4.7.4 | 63,357 | 6/17/2022 |
4.7.3 | 6,122 | 6/17/2022 |
4.7.2 | 1,142,391 | 5/3/2022 |
4.7.1 | 33,059 | 2/17/2022 |
4.7.0 | 5,805 | 2/16/2022 |
4.6.7 | 73,735 | 9/13/2021 |
4.6.6 | 5,842 | 9/13/2021 |
4.6.5 | 5,754 | 9/13/2021 |
4.6.4 | 72,861 | 5/28/2021 |
4.6.3 | 18,438 | 3/27/2021 |
4.6.2 | 7,657 | 3/19/2021 |
4.6.1 | 7,236 | 3/19/2021 |
4.6.0 | 8,106 | 3/18/2021 |
4.5.0 | 83,490 | 2/14/2021 |
4.4.0 | 27,278 | 12/16/2020 |
4.3.0 | 96,520 | 11/21/2020 |
4.2.0 | 7,150 | 11/12/2020 |
4.1.0 | 8,152 | 11/6/2020 |
4.0.6 | 11,093 | 10/18/2020 |
4.0.5 | 6,394 | 10/18/2020 |
4.0.4 | 6,663 | 10/17/2020 |
4.0.3 | 6,703 | 10/14/2020 |
4.0.2 | 8,463 | 10/11/2020 |
4.0.1 | 7,759 | 10/6/2020 |
4.0.0 | 13,559 | 10/2/2020 |
4.0.0-pre9.10 | 461 | 10/1/2020 |
4.0.0-pre9.9 | 345 | 9/30/2020 |
4.0.0-pre9.8 | 347 | 9/29/2020 |
4.0.0-pre9.7 | 805 | 9/20/2020 |
4.0.0-pre9.6 | 462 | 9/14/2020 |
4.0.0-pre9.5 | 349 | 9/14/2020 |
4.0.0-pre9.4 | 759 | 8/30/2020 |
API: Added overloads for `Vector2i`, `Vector3i`, and `Vector4i` to `GL.Uniform` and `GL.ProgramUniform` family of functions. (@NogginBops)
API: Added overloads for non-symmetric matrices to `GL.Uniform` family of functions to the `OpenTK.Graphics.OpenGL4` namespace. (@NogginBops)
API: Added `IsButtonPressed` and `IsButtonReleased` to `JoystickState`, to match `KeyboardState` and `MouseState`. (@g7ChoGXh)
API: Added `GL_KHR_shader_subgroup` to the bindings. (@BoyBaykiller)
FIX: Fixed race condition in `RethrowCallbackExceptionsIfNeeded` where some uncaught exceptions in callbacks could be lost. (@NogginBops, @seanofw)
FIX: Fixed issue where `NativeWindow.OnClosing` and `NativeWindow.Closing` wheren't called when calling `NativeWindow.Close()`. (@NogginBops)
FIX: Made `CL.EnqueueReadBuffer<T>()` use the correct `sizeof(T)` instead of `sizeof(float)`. This caused issues where the wrong number of bytes where sent, possibly leading to an access violation. (@NogginBops, @Ed-Silver)