OpenTK.OpenAL 4.7.0

.NET Core 3.1
There is a newer version of this package available.
See the version list below for details.
NuGet\Install-Package OpenTK.OpenAL -Version 4.7.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
dotnet add package OpenTK.OpenAL --version 4.7.0
<PackageReference Include="OpenTK.OpenAL" Version="4.7.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK.OpenAL --version 4.7.0
#r "nuget: OpenTK.OpenAL, 4.7.0"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK.OpenAL as a Cake Addin
#addin nuget:?package=OpenTK.OpenAL&version=4.7.0

// Install OpenTK.OpenAL as a Cake Tool
#tool nuget:?package=OpenTK.OpenAL&version=4.7.0

OpenAL bindings for dotnet from the Khronos openAL c library.

Product Versions
.NET net5.0 net5.0-windows net6.0 net6.0-android net6.0-ios net6.0-maccatalyst net6.0-macos net6.0-tvos net6.0-windows
.NET Core netcoreapp3.1
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on OpenTK.OpenAL:

Package Downloads

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: Sample projects that accompany the tutorial can be found here: We have a very active discord server, if you need help, want to help, or are just curious, come join us!


Utility code for games, including graphics, audio, and integration with Garnet.


Package Description

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on OpenTK.OpenAL:

Repository Stars
Experimental Nintendo Switch Emulator written in C#
Version Downloads Last updated
5.0.0-pre.7 3,524 4/19/2022
5.0.0-pre.6 3,801 6/16/2021
5.0.0-pre.5 352 5/29/2021
5.0.0-pre.4 300 5/22/2021
5.0.0-pre.3 4,264 3/10/2021
5.0.0-pre.2 175 3/9/2021
5.0.0-pre.1 481 3/8/2021
4.7.5 1,412 9/8/2022
4.7.4 13,043 6/17/2022
4.7.3 260 6/17/2022
4.7.2 80,990 5/3/2022
4.7.1 12,798 2/17/2022
4.7.0 166 2/16/2022
4.6.7 27,427 9/13/2021
4.6.6 299 9/13/2021
4.6.5 291 9/13/2021
4.6.4 17,949 5/28/2021
4.6.3 10,970 3/27/2021
4.6.2 1,810 3/19/2021
4.6.1 1,227 3/19/2021
4.6.0 1,234 3/18/2021
4.5.0 97,516 2/14/2021
4.4.0 13,698 12/16/2020
4.3.0 14,476 11/21/2020
4.2.0 2,248 11/12/2020
4.1.0 1,928 11/6/2020
4.0.6 3,258 10/18/2020
4.0.5 575 10/18/2020
4.0.4 554 10/17/2020
4.0.3 912 10/14/2020
4.0.2 860 10/11/2020
4.0.1 2,718 10/6/2020
4.0.0 3,989 10/2/2020
4.0.0-pre9.10 294 10/1/2020
4.0.0-pre9.9 213 9/30/2020
4.0.0-pre9.8 225 9/29/2020
4.0.0-pre9.7 665 9/20/2020
4.0.0-pre9.6 397 9/14/2020
4.0.0-pre9.5 232 9/14/2020
4.0.0-pre9.4 611 8/30/2020

BREAKING: Simplifications to the `Monitors` api, hopefully it's easier to work with now. Old functions are marked `[Obsolete]` with directions for equivalent operations with the new API. (@NogginBops)
BREAKING: Changed `Span&lt;T&gt;` to `ReadOnlySpan&lt;T&gt;` in OpenAL bindings where appropriate. (@NogginBops)
API: Add more information to `MonitorInfo` such as human-readable names and supported video modes. (@NogginBops, @utkumaden)
API: Added component-wise division operators for vector types (@NogginBops, @wildniklin)
API: Added missing `One` and `Zero` static readonly fields to `Vector3i` (@NogginBops, @wildniklin)
API: Implemented `AL_SOFT_loop_points` OpenAL extension. (@NogginBops)
Passing `ContextAPI.NoAPI` in `NativeWindowSettings.ContextAPI` will not create an OpenGL context. This allows you to use `NativeWindow` to create a vulkan context, see #1334. (@arakis, @NogginBops)
Added warning to documentation that `ClientSize` will not be guaranteed to have updated values in the `OnMaximized` and `OnMinimized` callbacks. (@NogginBops, @wo80)
Updated to GLFW 3.3.5. (@NogginBops)
FIX: Fix invalid IL generation for some edge case GL ES functions, AOT compiling OpenTK now works correctly!! (@NogginBops, thanks @jkotas for helping me understand the issue)
FIX: Fix `Box3` documentation referencing 2D concepts. (@CaiB)
FIX: Fixed `MathHelper.MapRange` so that it no longer always throws division by zero exceptions. (@jdmisek)
FIX: Fixed `OnUnload` so that it's acutally called in all cases when closing the window. (@NogginBops, @adfcf)
FIX: Wrap all callbacks in exception handlers that will then rethrow these exceptions at the end of `NativeWindow.ProcessEvents()` so that exceptions don't unwind into native calls which is a problem on non-windows platforms. (@NogginBops, @PJB3005)
FIX: Fix `NativeWindow.IsExiting` and `NativeWindow.Exists` so that they actually contain correct values. (@NogginBops)
FIX: Fix `Box2d.Translate` and `Box2i.Translate`, this fix also fixes setting the `Box2d.Center` and `Box2i.Center` properties. (@NogginBops, @yts233)
FIX: Made JoystickCallback still work when multiple windows are used. (@TheBlubb14)
FIX: The MonitorCallback no longer gets garbage collected and crashes the program when called. (@NogginBops, @)
Deprecated the `Closed` event and then `OnClosed` virtual method, they where never called and now we explicitly say so. (@NogginBops)
Deprecated `NativeWindowSettings.IsFullscreen`, use `NativeWindowSettings.WindowState` instead. (@NogginBops)
Deprecated `NativeWindowSettings.IsMultiThreaded`, Render/Update split isn't a great idea then multithreading and users can easily spin up an "update" thread themselves. (@NogginBops)