OmegaEngine 1.1.0

dotnet add package OmegaEngine --version 1.1.0
                    
NuGet\Install-Package OmegaEngine -Version 1.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OmegaEngine" Version="1.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OmegaEngine" Version="1.1.0" />
                    
Directory.Packages.props
<PackageReference Include="OmegaEngine" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OmegaEngine --version 1.1.0
                    
#r "nuget: OmegaEngine, 1.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package OmegaEngine@1.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=OmegaEngine&version=1.1.0
                    
Install as a Cake Addin
#tool nuget:?package=OmegaEngine&version=1.1.0
                    
Install as a Cake Tool

OmegaEngine

Build

OmegaEngine is a general-purpose 3D graphics for .NET Framework and DirectX 9. The engine is designed to be light-weight, modular and gameplay-agnostic. It is designed to be:

  • light-weight (compiled binaries with external libraries < 4MB),
  • modular (use only the parts you need for your project) and
  • gameplay-agnostic (also suitable for visualization projects, etc.).

The complementary OmegaGUI, AlphaFramework and AlphaEditor help you build games using OmegaEngine.

Documentation

Code sample

To render a textured sphere:

var engine = new Engine(...);
var scene = new Scene
{
    Positionables = {Model.Sphere(engine, XTexture.Get(engine, "flag.png"))}
};
var view = new View(scene, new TrackCamera());
engine.Views.Add(view);

Prerequisites

NuGet packages

Package Description
OmegaEngine The core engine.
OmegaGUI GUI toolkit with XML file format und Lua scripting.
AlphaFramework.World Basis for engine-agnostic models of game worlds.
AlphaFramework.Presentation Basis for presenters that visualize game worlds using the engine.
AlphaEditor Toolkit for creating editors for games based on AlphaFramework.

Project templates

The project templates help you create C# projects that use OmegaEngine, OmegaGUI and AlphaFramework.

Frame of Reference

Frame of Reference is the official sample game for OmegaEngine. It is included in OmegaEngine source code but is not a part of the released library binaries.

Source structure

Path Description
\build.ps1 A script that compiles the entire project
\src\ The actual source code in a Visual Studio project
\templates\ Source code for project templates
\doc\ Files for creating source code documentation
\content\ Game content files (.X files, PNGs, ...)
\artifacts\Debug\ The compiled debug binaries (created by \src\build.ps1 Debug)
\artifacts\Release\ The compiled release binaries (created by \src\build.ps1 Release)
\artifacts\Templates\ The packaged templates (created by \templates\build.ps1)
\artifacts\Documentation\ The compiled source code documentation (created by \doc\build.ps1)
Product Compatible and additional computed target framework versions.
.NET Framework net472 is compatible.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on OmegaEngine:

Package Downloads
OmegaGUI

OmegaGUI is a GUI toolkit for OmegaEngine. It has an XML file format for describing UIs (AlphaEditor provides a WYSIWYG editor). It uses Lua scripting for event handling.

AlphaFramework.World

AlphaFramework is a Model-View-Presenter framework for creating game worlds with OmegaEngine. AlphaFramework.World provides a basis for building engine-agnostic models of game worlds.

AlphaFramework.Presentation

AlphaFramework is a Model-View-Presenter framework for creating game worlds with OmegaEngine. AlphaFramework.Presentation provides a basis for building presenters that visualize AlphaFramework.World-based game worlds using OmegaEngine graphics.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.1.0 13 8/2/2025
1.0.2 1,697 10/26/2016
1.0.1 1,218 10/19/2016
1.0.0 1,454 6/30/2015
0.9.9 1,585 11/27/2014
0.9.0 1,503 3/28/2014
0.8.4 1,550 4/24/2013
0.8.3 1,435 2/6/2013
0.8.2 1,514 1/3/2013
0.8.1 1,727 9/7/2012
0.8.0 3,135 7/5/2012