OmegaEngine 1.1.0
dotnet add package OmegaEngine --version 1.1.0
NuGet\Install-Package OmegaEngine -Version 1.1.0
<PackageReference Include="OmegaEngine" Version="1.1.0" />
<PackageVersion Include="OmegaEngine" Version="1.1.0" />
<PackageReference Include="OmegaEngine" />
paket add OmegaEngine --version 1.1.0
#r "nuget: OmegaEngine, 1.1.0"
#:package OmegaEngine@1.1.0
#addin nuget:?package=OmegaEngine&version=1.1.0
#tool nuget:?package=OmegaEngine&version=1.1.0
OmegaEngine is a general-purpose 3D graphics for .NET Framework and DirectX 9. The engine is designed to be light-weight, modular and gameplay-agnostic. It is designed to be:
- light-weight (compiled binaries with external libraries < 4MB),
- modular (use only the parts you need for your project) and
- gameplay-agnostic (also suitable for visualization projects, etc.).
The complementary OmegaGUI, AlphaFramework and AlphaEditor help you build games using OmegaEngine.
Code sample
To render a textured sphere:
var engine = new Engine(...);
var scene = new Scene
{
Positionables = {Model.Sphere(engine, XTexture.Get(engine, "flag.png"))}
};
var view = new View(scene, new TrackCamera());
engine.Views.Add(view);
Prerequisites
NuGet packages
Package | Description |
---|---|
OmegaEngine | The core engine. |
OmegaGUI | GUI toolkit with XML file format und Lua scripting. |
AlphaFramework.World | Basis for engine-agnostic models of game worlds. |
AlphaFramework.Presentation | Basis for presenters that visualize game worlds using the engine. |
AlphaEditor | Toolkit for creating editors for games based on AlphaFramework. |
Project templates
The project templates help you create C# projects that use OmegaEngine, OmegaGUI and AlphaFramework.
Frame of Reference
Frame of Reference is the official sample game for OmegaEngine. It is included in OmegaEngine source code but is not a part of the released library binaries.
Source structure
Path | Description |
---|---|
\build.ps1 |
A script that compiles the entire project |
\src\ |
The actual source code in a Visual Studio project |
\templates\ |
Source code for project templates |
\doc\ |
Files for creating source code documentation |
\content\ |
Game content files (.X files, PNGs, ...) |
\artifacts\Debug\ |
The compiled debug binaries (created by \src\build.ps1 Debug ) |
\artifacts\Release\ |
The compiled release binaries (created by \src\build.ps1 Release ) |
\artifacts\Templates\ |
The packaged templates (created by \templates\build.ps1 ) |
\artifacts\Documentation\ |
The compiled source code documentation (created by \doc\build.ps1 ) |
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net472 is compatible. net48 was computed. net481 was computed. |
-
.NETFramework 4.7.2
- LuaInterface.Custom (>= 2.0.3.1)
- NanoByte.Common.WinForms (>= 2.19.10)
- NanoByte.StructureEditor.WinForms (>= 1.0.0)
- SharpZipLib (>= 1.4.2)
- SlimDX (>= 4.0.13.44)
- System.Resources.Extensions (>= 9.0.7)
NuGet packages (3)
Showing the top 3 NuGet packages that depend on OmegaEngine:
Package | Downloads |
---|---|
OmegaGUI
OmegaGUI is a GUI toolkit for OmegaEngine. It has an XML file format for describing UIs (AlphaEditor provides a WYSIWYG editor). It uses Lua scripting for event handling. |
|
AlphaFramework.World
AlphaFramework is a Model-View-Presenter framework for creating game worlds with OmegaEngine. AlphaFramework.World provides a basis for building engine-agnostic models of game worlds. |
|
AlphaFramework.Presentation
AlphaFramework is a Model-View-Presenter framework for creating game worlds with OmegaEngine. AlphaFramework.Presentation provides a basis for building presenters that visualize AlphaFramework.World-based game worlds using OmegaEngine graphics. |
GitHub repositories
This package is not used by any popular GitHub repositories.