MyloSoftworks.PacketLib 1.0.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package MyloSoftworks.PacketLib --version 1.0.1
NuGet\Install-Package MyloSoftworks.PacketLib -Version 1.0.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MyloSoftworks.PacketLib" Version="1.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MyloSoftworks.PacketLib --version 1.0.1
#r "nuget: MyloSoftworks.PacketLib, 1.0.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MyloSoftworks.PacketLib as a Cake Addin
#addin nuget:?package=MyloSoftworks.PacketLib&version=1.0.1

// Install MyloSoftworks.PacketLib as a Cake Tool
#tool nuget:?package=MyloSoftworks.PacketLib&version=1.0.1

NuGet Downloads Read the Docs

PacketLib

A protocol-agnostic library for high level packet-based networking in .net.

Protocol agnostic?

Protocols are defined as a class which implements TransmitterBase. The TransmitterBase class has functions for reading and writing the protocol. Including connecting and hosting.

High level?

PacketLib is high level as it allows developers to easily write and register new packets and start a server.

Packet based?

PacketLib uses classes named "Packets" which contain data to transfer over the selected communication protocol.
PacketLib takes an object-oriented approach, using SerializeLib to serialize and deserialize the data.

Usage

Creating packets

Packets are simply classes which inherit Packet. They contain a payload of which the type can be specified as the generic argument. Packets and payloads can have custom constructors, but there should always be one parameterless constructor. This is used for deserializing.

using PacketLib.Packet;
using SerializeLib.Interfaces; // For payloads

// To create a packet without a payload, set the generic type parameter to EmptyPayload
class ExamplePacketWithoutPayload : Packet<EmptyPayload>
{
    // Optional, will be empty if not overriden
    public override void ProcessClient<T>(NetworkClient<T> client)
    {
        // Client logic goes here
    }

    // Optional, will be empty if not overriden
    public override void ProcessServer<T>(NetworkServer<T> server, ClientRef<T> source)
    {
        // Server logic goes here
    }
}

// To create a payload, use serializelib to make the packet serializable.
[SerializeClass]
class ExamplePayload {
    [SerializeField]
    public int Number;
}

class ExamplePacketWithPayload : Packet<ExamplePayload> {
    // Optional, will be empty if not overriden
    public override void ProcessClient<T>(NetworkClient<T> client)
    {
        var number = Payload.Number; // Access the payload
    }
}

Registering packets

using PacketLib.Packet;

// Creating a PacketRegistry
var reg = new PacketRegistry();

// Registering a packet by type
reg.RegisterPacket(typeof(ExamplePacketWithoutPayload));

// Auto register all packets in this assembly
reg.RegisterAssembly(Assembly.GetExecutingAssembly());

Creating and using a server

using PacketLib.Base; // Client and server classes
using PacketLib.Transmitters; // Default transmitters

var server = new NetworkServer<TcpTransmitter>(reg); // Creates a tcp server

server.ClientConnected += (sender, @ref) =>
{
    Console.WriteLine($"[Server] Client connected: {@ref.Guid}!");
};

// To process the current queue of packets
server.Poll();

// To send a packet to all clients
server.SendToAll(new ExamplePacketWithoutPayload());

// Sending by ClientRef (called "client" here)
client.Send(new ExamplePacketWithoutPayload());

// Sending by Guid (called "Guid" here)
// The result of this call is a boolean which indicates if the packet could actually be sent. (It won't send to a client which is not registered to this server.)
var sent = server.SendToClient(new ExamplePacketWithoutPayload(), Guid);

Creating and using a client

using PacketLib.Base; // Client and server classes
using PacketLib.Transmitters; // Default transmitters

var client = new NetworkClient<TcpTransmitter>(reg); // Creates a tcp client

client.ClientConnected += (sender, guid) =>
{
    Console.WriteLine($"[Client] Client connected! {guid}");
};

// To process the current queue of packets
client.Poll();

// To send a packet to the server
client.Send(new ExamplePacketWithoutPayload());

Technical

Packet format

Packets are structured simply [size|identifier|content]

  • Size is a 32-bit integer containing the size of the full packet's identifier + content. This is used for reading the stream properly.
  • Identifier contains a 16-bit unsigned integer (ushort) which contains the packet id for the lookup table (In PacketRegistry).
  • Content is the SerializeLib serialized representation of the packet object.
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

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Version Downloads Last updated
1.0.2 0 7/3/2024
1.0.1 57 7/1/2024
1.0.0 60 6/30/2024

Update 1.0.1
+ Improved pings