See the version list below for details.
dotnet add package MonoGame.Framework.DesktopGL --version 22.214.171.1245-develop
NuGet\Install-Package MonoGame.Framework.DesktopGL -Version 126.96.36.1995-develop
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="188.8.131.525-develop" />
paket add MonoGame.Framework.DesktopGL --version 184.108.40.2065-develop
#r "nuget: MonoGame.Framework.DesktopGL, 220.127.116.115-develop"
// Install MonoGame.Framework.DesktopGL as a Cake Addin #addin nuget:?package=MonoGame.Framework.DesktopGL&version=18.104.22.1685-develop&prerelease // Install MonoGame.Framework.DesktopGL as a Cake Tool #tool nuget:?package=MonoGame.Framework.DesktopGL&version=22.214.171.1245-develop&prerelease
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.
This package provides you with MonoGame Framework that uses OpenGL for rendering and works on Windows, Linux and MacOS.
|Product||Versions Compatible and additional computed target framework versions.|
|.NET||net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed.|
|.NET Core||netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed.|
|.NET Standard||netstandard2.0 is compatible. netstandard2.1 was computed.|
|.NET Framework||net452 is compatible. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed.|
|MonoAndroid||monoandroid was computed.|
|MonoMac||monomac was computed.|
|MonoTouch||monotouch was computed.|
|Tizen||tizen40 was computed. tizen60 was computed.|
|Xamarin.iOS||xamarinios was computed.|
|Xamarin.Mac||xamarinmac was computed.|
|Xamarin.TVOS||xamarintvos was computed.|
|Xamarin.WatchOS||xamarinwatchos was computed.|
- No dependencies.
- No dependencies.
NuGet packages (144)
Showing the top 5 NuGet packages that depend on MonoGame.Framework.DesktopGL:
The OpenGL port of the Cross Platform Vertices Engine.
A collection of utility classes/functionality to make developing games in MonoGame easier.
This is a consolidated and modified version of the BEPU Physics Library for use in the Vertices Engine.
GitHub repositories (37)
Showing the top 5 popular GitHub repositories that depend on MonoGame.Framework.DesktopGL:
One framework for creating powerful cross-platform games.
2D skeletal animation runtimes for Spine.
Minecraft for hipsters
Nez is a free 2D focused framework that works with MonoGame and FNA
An ImGui wrapper for .NET.