MonoGame.Framework.Content.Pipeline
3.8.0.1375-develop
Prefix Reserved
See the version list below for details.
dotnet add package MonoGame.Framework.Content.Pipeline --version 3.8.0.1375-develop
NuGet\Install-Package MonoGame.Framework.Content.Pipeline -Version 3.8.0.1375-develop
<PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.0.1375-develop" />
<PackageVersion Include="MonoGame.Framework.Content.Pipeline" Version="3.8.0.1375-develop" />
<PackageReference Include="MonoGame.Framework.Content.Pipeline" />
paket add MonoGame.Framework.Content.Pipeline --version 3.8.0.1375-develop
#r "nuget: MonoGame.Framework.Content.Pipeline, 3.8.0.1375-develop"
#:package MonoGame.Framework.Content.Pipeline@3.8.0.1375-develop
#addin nuget:?package=MonoGame.Framework.Content.Pipeline&version=3.8.0.1375-develop&prerelease
#tool nuget:?package=MonoGame.Framework.Content.Pipeline&version=3.8.0.1375-develop&prerelease
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.
This package provides you with the content pipeline for Windows, Mac and Linux which is used to compile raw content to xnb files.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Microsoft.Win32.Registry (>= 4.5.0)
NuGet packages (14)
Showing the top 5 NuGet packages that depend on MonoGame.Framework.Content.Pipeline:
| Package | Downloads |
|---|---|
|
LDtkMonogame.ContentPipeline
LDtk contentpipeline extension for importing .ldtk and .ldtkl files |
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BadEcho.Game.Pipeline
Provides extensions to MonoGame's content pipeline. |
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MonoGame.SplineFlower.Content.Pipeline
Load json spline data with the content pipeline of MonoGame. |
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MonoGame.Reload
Hot-reloading for MonoGame |
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MonoGame.RuntimeBuilder
MonoGame RuntimeBuilder builds your raw content asynchronously to the .XNB format during runtime. |
GitHub repositories (13)
Showing the top 13 popular GitHub repositories that depend on MonoGame.Framework.Content.Pipeline:
| Repository | Stars |
|---|---|
|
MonoGame-Extended/Monogame-Extended
Extensions to make MonoGame more awesome
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CartBlanche/MonoGame-Samples
All the Samples that work with MonoGame
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Genbox/VelcroPhysics
High performance 2D collision detection system with realistic physics responses.
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MonoGame/MonoGame.Samples
A few cross-platform game samples using MonoGame.
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Meowmaritus/DSAnimStudio
Direct3D-Accelerated Dark Souls TAE Editor
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Martenfur/Monofoxe
Foxes made Monogame easy.
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iced-wav/Links-Awakening-DX-HD
Unaffiliated fork off https://linksawakeningdxhd.itch.io/links-awakening-dx-hd
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kniEngine/kni
KNI is a cross-platform C# game framework.
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openrails/openrails
Open Rails: free train simulator that supports the world's largest range of digital content.
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Martenfur/Nopipeline
A Monogame Content Pipeline enhancer.
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AristurtleDev/monogame-aseprite
A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.
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roy-t/MiniRTS
A game engine to learn about game engine development
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IrishBruse/LDtkMonogame
Monogame importer, renderer and code generator for LDtk Level editor
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| Version | Downloads | Last Updated |
|---|---|---|
| 3.8.5.1 | 1,235 | 8/14/2026 |
| 3.8.5 | 2,789 | 7/15/2026 |
| 3.8.5-preview.7 | 166 | 7/10/2026 |
| 3.8.5-preview.6 | 2,720 | 5/22/2026 |
| 3.8.4.1 | 8,495 | 10/20/2025 |