MonoGame-Portable 3.2.1

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dotnet add package MonoGame-Portable --version 3.2.1
NuGet\Install-Package MonoGame-Portable -Version 3.2.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame-Portable" Version="3.2.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame-Portable --version 3.2.1
#r "nuget: MonoGame-Portable, 3.2.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MonoGame-Portable as a Cake Addin
#addin nuget:?package=MonoGame-Portable&version=3.2.1

// Install MonoGame-Portable as a Cake Tool
#tool nuget:?package=MonoGame-Portable&version=3.2.1

*Note this is the Portable version of MonoGame for use in development with class library solutions. A platform will be required to run your solution with the appropriate version of MonoGame for that platform.

MonoGame is an open source implementation of the Microsoft XNA 4.x Framework.
     The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. We currently support iOS, Android, Windows (both OpenGL and DirectX), Mac OS X, Linux, Windows 8 Store, Windows Phone 8, PlayStation Mobile, and the OUYA console.

This is a community project and not directly delivered from the MonoGame team

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (20)

Showing the top 5 NuGet packages that depend on MonoGame-Portable:

Package Downloads
Nuclectic.Graphics.TriD.SpecialEffects.Water

Provides a simple water surface effect that includes reflection. Forked from the popular Nuclex Framework.

Nuclectic.Graphics.Helpers

Provides helpers for working with vertex definitions. Use VertexElementAttribute to annotate your custom vertex types, and then use VertexDefinitionBuilder to create arrays of VertexElement to instruct MonoGame how to read your vertices. Forked from the popular Nuclex Framework.

Nuclectic.Input.Win32.Dx

Provides DirectInput gamepad support for Win32. Forked from the popular Nuclex Framework.

Nuclectic.Graphics.TriD.SpecialEffects.Sky

Provides a starting point for a skybox special effect. Forked from the popular Nuclex Framework.

Nuclectic.Geometry

Extends MonoGame with additional geometry operations. Extensions for Vector*, Point, & Matrix. Also primitives for 1- and 2-dimensional shapes, (within 2-dimensional space), with simplistic collision detection. Forked from the popular Nuclex Framework.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on MonoGame-Portable:

Repository Stars
xamarin/monodroid-samples
A collection of Xamarin.Android sample projects.
Version Downloads Last updated

Updated in line with Full 3.2 release - April 13th 2014

Log issues and questions on the GitHub for for Portable Monogame
https://github.com/DDReaper/MonoGame/tree/develop.portable