*Note this is the Portable version of MonoGame for use in development with class library solutions. A platform will be required to run your solution with the appropriate version of MonoGame for that platform.
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework.
The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. We currently support iOS, Android, Windows (both OpenGL and DirectX), Mac OS X, Linux, Windows 8 Store, Windows Phone 8, PlayStation Mobile, and the OUYA console.
This is a community project and not directly delivered from the MonoGame team
Install-Package MonoGame-Portable -Version 3.2.1
dotnet add package MonoGame-Portable --version 3.2.1
<PackageReference Include="MonoGame-Portable" Version="3.2.1" />
paket add MonoGame-Portable --version 3.2.1
Updated in line with Full 3.2 release - April 13th 2014
Log issues and questions on the GitHub for for Portable Monogame
This package has no dependencies.
NuGet packages (20)
Showing the top 5 NuGet packages that depend on MonoGame-Portable:
Provides a simple water surface effect that includes reflection. Forked from the popular Nuclex Framework.
Extends MonoGame with additional geometry operations. Extensions for Vector*, Point, & Matrix. Also primitives for 1- and 2-dimensional shapes, (within 2-dimensional space), with simplistic collision detection. Forked from the popular Nuclex Framework.
Abstractions for game state management. Forked from the popular Nuclex Framework.
Abstractions for an input management system that can poll for input from keyboard, gamepads, mouse, and touchpanels. Forked from the popular Nuclex Framework.
Abstractions for vertex batch drawing & other vector operations. Forked from the popular Nuclex Framework.
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on MonoGame-Portable:
A collection of Xamarin.Android sample projects.