LazyQueue 1.0.3.6

dotnet add package LazyQueue --version 1.0.3.6
NuGet\Install-Package LazyQueue -Version 1.0.3.6
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="LazyQueue" Version="1.0.3.6" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add LazyQueue --version 1.0.3.6
#r "nuget: LazyQueue, 1.0.3.6"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install LazyQueue as a Cake Addin
#addin nuget:?package=LazyQueue&version=1.0.3.6

// Install LazyQueue as a Cake Tool
#tool nuget:?package=LazyQueue&version=1.0.3.6

Nuget

A Lazy Queue with locked and unlocked methods that can be used to move data from an asynchronous worker so it can be processed immediately by another thread.


New LazyQueue

Create a new LazyQueue and specify the FixedCapacity that it will use.

LazyQueue<T> LazyQueue = new LazyQueue<T>(FixedCapacity.MEDIUM);

You can also provide the FixedCapacity manually as an int

LazyQueue<T> LazyQueue = new LazyQueue<T>(2048);    // Min
LazyQueue<T> LazyQueue = new LazyQueue<T>(1024000); // Max

You should call a TryRead method often to check for data, if the LazyQueue overlaps itself it will cause data loss, You should read the queue as fast as you can and/or use a higher FixedCapacity to avoid this happening.


Move

Move an object to the LazyQueue so it can be read immediately using TryRead

LazyQueue.Move(T); // Locked

LazyQueue.MoveUnsafe(T); // Unlocked

Try Read

Attempt to read data from the LazyQueue

Returns object of type T or null

T? type = LazyQueue.TryRead(); // Locked

T? type = LazyQueue.TryReadUnsafe(); // Unlocked

You should call a TryRead method often to check for data, if the LazyQueue overlaps itself it will cause data loss, You should read the queue as fast as you can and/or use a higher FixedCapacity to avoid this happening.


Fixed Capacity (Enum)

Affects the overall memory usage of the LazyQueue and how often the read/write head are reset.

FixedCapacity Objects Usage
SMALL 2048 This LazyQueue is for a small number of objects being processed very fast
MEDIUM 4096 (default) This LazyQueue is for a large number of objects being processed very fast
LARGE 8192 This LazyQueue is for a large number of objects being processed fast
EXTREME 16384 This LazyQueue is for a large number of objects being processed slower

You should call a TryRead method often to check for data, if the LazyQueue overlaps itself it will cause data loss, You should read the queue as fast as you can and/or use a higher FixedCapacity to avoid this happening.

Using a higher FixedCapacity does not affect the speed of the LazyQueue

Copyright S Christison ©2023-2024

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
1.0.3.6 77 4/11/2024