Kuylar.DSharpPlus.ButtonCommands 1.1.0

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dotnet add package Kuylar.DSharpPlus.ButtonCommands --version 1.1.0                
NuGet\Install-Package Kuylar.DSharpPlus.ButtonCommands -Version 1.1.0                
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<PackageReference Include="Kuylar.DSharpPlus.ButtonCommands" Version="1.1.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Kuylar.DSharpPlus.ButtonCommands --version 1.1.0                
#r "nuget: Kuylar.DSharpPlus.ButtonCommands, 1.1.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Kuylar.DSharpPlus.ButtonCommands as a Cake Addin
#addin nuget:?package=Kuylar.DSharpPlus.ButtonCommands&version=1.1.0

// Install Kuylar.DSharpPlus.ButtonCommands as a Cake Tool
#tool nuget:?package=Kuylar.DSharpPlus.ButtonCommands&version=1.1.0                

DSharpPlus.ButtonCommands

An extension for DSharpPlus to use buttons like commands from CommandsNext

Examples

Example code can be found in the DSharpPlus.ButtonCommands.TestBot project. You can run that project after setting the TOKEN environment variable to a valid bot token.

Documentation

Setup

You can register a ButtonCommandsExtension on your DiscordClient, similar to how you register a CommandsNextExtension.

ButtonCommandsExtension buttonCommands = discord.UseButtonCommands();

You can also pass in a ButtonCommandsConfiguration if you want to customize the button ID handling.

ButtonCommandsExtension buttonCommands = discord.UseButtonCommands(new ButtonCommandsConfiguration() {
    ArgumentSeparator = ".",
    Prefix = "@"
});

Creating and registering button commands

Just like CommandsNext, to add button commands, you should create a new class that inherits from ButtonCommandModule.

public class MyButtonCommands : ButtonCommandModule
{ }

Now, you can add a method that will be your button command. Make sure to add the ButtonCommand attribute on top of it.

[ButtonCommand("ban")]
public async Task BanMemberButton(ButtonContext context, DiscordMember member)
{ }

Note: Don't forget that button IDs have a 100 character limit, so try not to have long command names, since the arguments will also gonna be stored in that 100 characters.

Now, you can write the actual command code in that method. Don't forget to respond to the interaction.

[ButtonCommand("ban")]
public async Task BanMemberButton(ButtonContext context, DiscordMember member, string reason)
{
    context.Guild.BanMemberAsync(member, 7, reason);
    await context.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource,
	    new DiscordInteractionResponseBuilder().WithContent($"{context.Member.Mention} has just banned {member.Username} ({member.Id})!"));
}

Now, for this command to get called, you have to register it where you called UseButtonCommands. There are 2 ways to register a command module.

ButtonCommandsExtension buttonCommands = client.UseButtonCommands();

buttonCommands.RegisterButtons<MyButtonCommands>();

While this method would work fine, it might cause confusion later on, or might look bad. So, unless you want to have some conditions per module, you can just register the entire assembly.

ButtonCommandsExtension buttonCommands = client.UseButtonCommands();

buttonCommands.RegisterButtons(Assembly.GetExecutingAssembly());

Using button commands

To use button commands, you can just create any interaction with the id as your command name and arguments, formatted as following

<prefix><commandname><separator><parameter1><separator><parameter2>...

Example:

@ban.310651646302486528

Make sure that the prefix and the separators are the ones that you set in the ButtonCommandsConfiguration. By default, the prefix is @ and the separator is ..

Try not to use the prefixes and separators in any of the parameters, since they may cause issues while reading the button ID

Or, you can just use the SlashCommandsExtension.BuildButtonId method to generate a button ID for yourself.

Example:

[Command("ban")]
public async Task BanCommand(CommandContext context, DiscordMember memberToBan, string reason)
{
	ButtonCommandsExtension bc = context.Client.GetButtonCommands();
	DiscordMessageBuilder messageBuilder = new DiscordMessageBuilder()
		.WithContent($"Do you really want to ban {memberToBan.Mention} for **{reason}**?")
		.AddComponents(
			new DiscordButtonComponent(ButtonStyle.Danger, bc.BuildButtonId("ban", memberToBan, reason), "Yes") 
			// BuildButtonId will return '@ban.<id of the memberToBan>.<reason>' 
		);

	await context.RespondAsync(messageBuilder);
}

Custom argument converters

By default, only the following arguments are supported:

  • string
  • bool
  • int
  • uint
  • long
  • ulong
  • float
  • double
  • DiscordUser
  • DiscordMember
  • DiscordRole
  • DiscordChannel

If you want to add more arguments, you can create a new argument converter like so:

public class ShortConverter : IButtonArgumentConverter<short>
{
    // This method will convert the string from the buttons id to a `short`
    public async Task<Optional<short>> ConvertAsync(string value, ButtonContext ctx)
    {
        return short.TryParse(value, out short result) ? Optional.FromValue(result) : Optional.FromNoValue<short>();
    }

    // This method will convert a `short` to a string to be used in the buttons id
    // `BuildButtonId` will use this method to generate a valid button id
    public string ConvertToString(short value) => value.ToString();
}

Make sure the output of ConvertToString can be parsed by ConvertAsync!

After writing your argument converter, you can register it in your ButtonCommandsExtension like so:

buttonCommands.RegisterConverter(new ShortConverter());
Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
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Version Downloads Last updated
1.4.0 362 4/25/2023
1.3.1 401 11/2/2022
1.3.0 472 5/19/2022
1.2.0 543 1/20/2022
1.1.0 355 11/10/2021
1.0.0 339 10/28/2021