KozzerTools.ConsoleRedirect 1.0.4

There is a newer version of this package available.
See the version list below for details.
dotnet add package KozzerTools.ConsoleRedirect --version 1.0.4                
NuGet\Install-Package KozzerTools.ConsoleRedirect -Version 1.0.4                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="KozzerTools.ConsoleRedirect" Version="1.0.4" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add KozzerTools.ConsoleRedirect --version 1.0.4                
#r "nuget: KozzerTools.ConsoleRedirect, 1.0.4"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install KozzerTools.ConsoleRedirect as a Cake Addin
#addin nuget:?package=KozzerTools.ConsoleRedirect&version=1.0.4

// Install KozzerTools.ConsoleRedirect as a Cake Tool
#tool nuget:?package=KozzerTools.ConsoleRedirect&version=1.0.4                

ConsoleRedirect

ConsoleRedirect intercepts Console.Write() and Console.WriteLine() calls and routes the text to one or more EventHandlers.

Benefits

ConsoleRedirect gives us is a way to report back to the UI, or anywhere, in a given app without having to define thread-unsafe global objects or have to pass around a progress reporter through all of our methods. This way, you instantiate ConsoleRedirect where you want to receive the text or deserialized objects, like in a WPF Window, Windows Form, User Control, etc. Then to use it, you just write to the Console via Console.WriteLine without having to pass any instances around or maintain global state.

All it takes is 1 line of code (call to constructor) + the event handler, and it'll work anywhere in your application -- including library projects that know nothing about the UI. Anything can call Console.WriteLine in .net.

The static method ConsoleRedirect.WriteObject<T>() uses System.Console.WriteLine() under the hood, using the passed-in object's serialized Json string. Since it's static, there's no need to pass around instances.

Classes

ConsoleRedirect
Create an instance anywhere in your application, and all Console text will be re-routed to 
the Event Handler passed into the Constructor. Also contains a static method to serialize an 
object to Json, then passing the resulting string to Console.WriteLine().
ConsoleRedirectEventArgs
Contains the Console text in the Value property.  If receiving an object that's been 
serialized to Json, use the GetValueAs<T>() method to retrieve as an instance of T.

Usage

  • All you need to do is instantiate it and make System.Console.WriteLine() calls. The constructor requires an event handler of type EventHandler<ConsoleRedirectEventArgs> with the following signature (name of method can be anything, also can be public or private):

    void HandlerMethod(object sender, ConsoleRedirectEventArgs e)
    
  • Inside your event handler, using the ConsoleRedirectEventArgs class, you'll have access to the string sent from the Console.Write() or Console.WriteLine() call. The event args expose the string value:

    private void redirectEventHandler(object sender, ConsoleRedirectEventArgs e)
    {
        MessageBox.Show(e.Value, "From the Console");   
    }
    
  • ConsoleRedirectEventArgs also has a GetValueAs<T>() method that uses Json deserialization to re-build a serialized object passed through the console:

    private void redirectEventHandler(object sender, ConsoleRedirectEventArgs e)
    {
        DateTime theDateTimeObject = e.GetValueAs<DateTime>();
        MessageBox.Show(theDateTimeObject.ToString("dddd, MMMM d, yyyy"), "From the Console");   
    }
    
  • ConsoleRedirect class has a static method WriteObject<T>(), which serializes an object into Json and passes the string to System.Console.WriteLine() to be retrieved by your event handler as described above:

    // Serialize manifestObject to Json, then call Console.WriteLine()
    ConsoleRedirect.WriteObject<WidgetManifest>(manifestObject);   
    
  • You can add more event handlers by calling the ConsoleRedirect.AddEventHandler() method, which accepts an action with the same method signature as what the constructor accepts:

    var consoleRedirect = new ConsoleRedirect(redirectEventHandler);
    consoleRedirect.AddRedirectHandler(anotherEventHandler);
    consoleRedirect.AddRedirectHandler(theMoreTheMerrierEventHandler);
    
  • To restore normal System.Console functionality, keep a reference to the instance and call Dispose().

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
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NuGet packages

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Version Downloads Last updated
1.0.5 431 5/24/2022
1.0.4 371 5/21/2022
1.0.3 376 5/21/2022
1.0.2 365 5/21/2022
1.0.1 376 5/21/2022
1.0.0 372 5/21/2022