IpcAnonymousPipes 1.2.1
See the version list below for details.
dotnet add package IpcAnonymousPipes --version 1.2.1
NuGet\Install-Package IpcAnonymousPipes -Version 1.2.1
<PackageReference Include="IpcAnonymousPipes" Version="1.2.1" />
paket add IpcAnonymousPipes --version 1.2.1
#r "nuget: IpcAnonymousPipes, 1.2.1"
// Install IpcAnonymousPipes as a Cake Addin #addin nuget:?package=IpcAnonymousPipes&version=1.2.1 // Install IpcAnonymousPipes as a Cake Tool #tool nuget:?package=IpcAnonymousPipes&version=1.2.1
IpcAnonymousPipes
Interprocess communication using anonymus pipes.
The goal of this project is to provide a simple framework to send and receive byte arrays over
anonymus pipes efficiently.
You may use a serialization library of your choice on top of this project to implement messaging
like IpcAnonymousPipes.Json which is built
on top of this library to extend it with serialization/deserialization of objects.
- Targets .NET Standard 2.0
- Lightweight and easy to use
- Client-Server architecture
- One-to-one duplex communication
- Works with simple byte arrays
- You may use it with a serialization library of your choice
Usage
NuGet package
Install-Package IpcAnonymousPipes
PipeServer
The server side PipeServer will create two anonymus pipes: input and output. The handles will be passed to the client app as process arguments.
void StartServer()
{
// Create pipe server
Server = new PipeServer();
// Start client process with command line arguments
Process.Start("MyClient.exe", Server.GetClientArgs());
// Receiving on background thread
Server.ReceiveAsync(stream =>
{
Console.WriteLine(Encoding.UTF8.GetString(stream.ReadToEnd()));
});
// Wait for client connection
Server.WaitForClient();
// Say Hi to the client
Server.Send(Encoding.UTF8.GetBytes("Hi!"));
}
PipeClient
This is a minimal client implementation with a console application. The Client will be disposed when the server sends a disconnect signal to this client.
static void Main(string[] args)
{
// Create pipe client
// The empty constructor parses command line arguments to get the pipe handles.
using (var Client = new PipeClient())
{
// Receiving on background thread
Client.ReceiveAsync(stream =>
{
Console.WriteLine(Encoding.UTF8.GetString(stream.ReadToEnd()));
});
// Read line from console, press ENTER to send
while (Client.IsConnected)
Client.Send(Encoding.UTF8.GetBytes(Console.ReadLine()));
}
}
Object serializers and portability
So the PipeClient runs in a standalone Process (most of the time this is the use case). In order to send an object, you have to serialize it to bytes and deserialize it on the other end of the pipe to the proper type. Somehow you gotta know the type of the object coming into your pipe.
If you're about to implement simple messaging (sending and receiving objects), you may want to automatically deserialize the received data to the type it was before serialization. One possibility is to serialize it to a format which contains type information which does not refers the origin assembly, so it remains portable.
Check out my other project IpcAnonymousPipes.Json which uses JSON format with type names to solve this problem.
Example applications
You can find two WPF applications in the repository. I wrote them in order to demonstrate the two-way communication between the server and the client.
ServerWpfApp
Download the source and build the solution. Then you can start the
ServerWpfApp
project.
The ServerWpfApp project does not reference ClientWpfApp project, they are completely independent from each other.
My goal was to run the client inside a standalone process, so it lives in it's own Application Domain.
ClientWpfApp
The client ClientWpfApp will be started automatically by ServerWpfApp. You can send messages by typing into the textbox and pressing the Send button.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.