Hardstuck.GuildWars2.BuildCodes
2.2.2
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package Hardstuck.GuildWars2.BuildCodes --version 2.2.2
NuGet\Install-Package Hardstuck.GuildWars2.BuildCodes -Version 2.2.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Hardstuck.GuildWars2.BuildCodes" Version="2.2.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Hardstuck.GuildWars2.BuildCodes --version 2.2.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Hardstuck.GuildWars2.BuildCodes, 2.2.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Hardstuck.GuildWars2.BuildCodes as a Cake Addin #addin nuget:?package=Hardstuck.GuildWars2.BuildCodes&version=2.2.2 // Install Hardstuck.GuildWars2.BuildCodes as a Cake Tool #tool nuget:?package=Hardstuck.GuildWars2.BuildCodes&version=2.2.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Hardstuck BuildCodes V2 - C# 10 implementation
Everything can be directly included with
using Hardstuck.GuildWars2.BuildCodes.V2;
There are multiple ways to obtain a Hardstuck BuildCode Object:
PerProfessionData.ReloadAll();
// From existing build textual codes:
var code1 = TextLoader.LoadBuildCode("CoI___~______A~M~__A_");
// From existing build binary codes:
ReadonlySpan<byte> bytes = SomeArbitrarySource();
var code2 = BinaryLoader.LoadBuildCode(bytes);
// From existing textual in-game chatlinks:
var inGameLink = "[&DQkAAAAARQDcEdwRAAAAACsSAADUEQAAAAAAAAQCAwDUESsSAAAAAAAAAAA=]";
var code3 = TextLoader.LoadOfficialBuildCode(inGameLink);
// From existing binary in-game chatlink data:
var rawInGameBytes = Convert.FromBase64String(inGameLink[2..^1]);
var code4 = BinaryLoader.LoadOfficialBuildCode(rawInGameBytes);
// From an existing player via the official api:
var apiKey = "AD041D99-AEEF...";
var characterName = "Don Joe Was Taken";
var code5 = await APILoader.LoadBuildCode(apiKey, characterName, Kind.PvE);
// From the character currently ingame on the same machine:
var code6 = await APILoader.LoadBuildCodeFromCurrentCharacter(apiKey);
From this Object different kinds of codes can be generated:
// To a textual version of the Hardstuck BuildCode
string hsCode = TextLoader.WriteBuildCode(code);
// To a compressed binary version of the Hardstuck BuildCode
var buffer1 = new byte[500];
int bytesWritten1 = BinaryLoader.WriteBuildCode(code, buffer1);
// Directly to a full in-game chat link
string chatLink = TextLoader.WriteOfficialBuildCode(code);
// To the raw data of an in-game chat link
var buffer2 = new byte[500];
int bytesWritten2 = BinaryLoader.WriteOfficialBuildCode(code, buffer2);
There are multiple overloads available for most of those operations.
Other utility functions available:
boolean Static.IsTwoHanded(WeaponType weapon);
boolean Static.IsAquatic(WeaponType weapon);
WeaponSet Static.ResolveEffectiveWeapons(BuildCode code, WeaponSetNumber set);
ItemId Static.ResolveDummyItemForWeaponType(WeaponType weaponType, StatId statId);
ItemId Static.ResolveDummyItemForEquipment(int equipmentIndex, WeightClass weightClass, StatId statId);
WeightClass Static.ResolveWeightClass(Profession profession);
Task<WeaponType> APICache.ResolveWeaponType(int itemId);
Task<StatId> APICache.ResolveStatId(int itemId);
ValueTask<TraitLineChoice> APICache.ResolvePosition(int? traitId);
ValueTask<SkillId> APICache.ResolveWeaponSkill(BuildCode code, WeaponSet effectiveWeapons, int skillIndex);
Task<TraitId> APICache.ResolveTrait(Specialization spec, TraitSlot traitSlot);
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net6.0
- Hardstuck.GuildWars2.MumbleLink (>= 1.2.2)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
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