Gurrenm3.Reloaded.ModHelper 1.1.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package Gurrenm3.Reloaded.ModHelper --version 1.1.1                
NuGet\Install-Package Gurrenm3.Reloaded.ModHelper -Version 1.1.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Gurrenm3.Reloaded.ModHelper" Version="1.1.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Gurrenm3.Reloaded.ModHelper --version 1.1.1                
#r "nuget: Gurrenm3.Reloaded.ModHelper, 1.1.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Gurrenm3.Reloaded.ModHelper as a Cake Addin
#addin nuget:?package=Gurrenm3.Reloaded.ModHelper&version=1.1.1

// Install Gurrenm3.Reloaded.ModHelper as a Cake Tool
#tool nuget:?package=Gurrenm3.Reloaded.ModHelper&version=1.1.1                


A utility library for Reloaded2 that makes it significantly easier to create mods. It comes with dozens of tools and utilities to help unify your Reloaded2 projects and helps you make much more powerful mods without extra work.

Why should you use this?

If you've ever made mods before you've probably had trouble reusing code between mods. You'd have to rewrite the same code over and over, possibly introducing bugs and making future improvements impossible. That is inefficient and bad practice. It's much better to have one library with all your reusable code. That's what Reloaded.ModHelper is. It comes with a ton of optimized code, utilities, and "helper classes" so you can get straight to business making your mods.

What features does it have?

This library has a lot of features already and will only gain more over time. Some of the current features are:

  • ReloadedMod base class for mods to inherit. Doing so makes a significant amount of work happen automatically for the modder.
    • Automatically registers any hooks and mod attributes
    • Creates an instance of Harmonny for C# hooking
    • Custom Mod Logger
    • more
  • A simple Signature Scanning class. It's essentially a wrapper around the Reloaded2 SigScanner that does a lot of stuff automatically.
  • Info about the players hardware:
    • Computer screen and resolution
    • Keyboard and Mouse presses
  • Game Loop integration:
    • Easily hook and integrate your mod with the game's actual Game Loop.
    • If you don't want to find and hook the actual loop you can use make a "Pseudo-GameLoop", which is essentially a "fake" game loop that runs outside of the game. Can be created in a single line of code.
  • Mod Events and Hooks
    • A powerful event system that mods can use to easily create and subscribe to any game event. When the game event is called every subscriber will execute. It's based off of Unity's UnityEvent class.
  • Time management
    • Get info about the passage of time within the game, for example the time between this frame and the last one.
    • Effectively the same as Unity's Time class.
  • Vector2 and Vector3 classes for dealing with 2D and 3D locations.
  • A ThreadSafe Randomizer to guarantee that all of your mods will work even when you use multi-threading
  • Custom Attribute class called ModAttrAttribute which can be used for anything. Comes with an autoloader that automatically loads all ModAttrAttributes from an Assembly.
  • An IModHook interface for automatically loading all Reloaded Hooks
  • Many helpful extension methods added to general C# classes for ease of use.
  • Much more!

In addition to all of this, Reloaded.ModHelper is designed to support "one-off" mods that don't have dependent mods, as well as API's for those who are making big modding APIs that are shared amongst many mods.

Product Compatible and additional computed target framework versions.
.NET net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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Version Downloads Last updated
1.1.2 670 4/20/2023
1.1.1 614 4/20/2023
1.1.0 627 4/20/2023
1.0.0 757 4/11/2022

Initial Release