GodotGetNode 0.1.3

dotnet add package GodotGetNode --version 0.1.3
NuGet\Install-Package GodotGetNode -Version 0.1.3
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GodotGetNode" Version="0.1.3" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add GodotGetNode --version 0.1.3
#r "nuget: GodotGetNode, 0.1.3"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install GodotGetNode as a Cake Addin
#addin nuget:?package=GodotGetNode&version=0.1.3

// Install GodotGetNode as a Cake Tool
#tool nuget:?package=GodotGetNode&version=0.1.3

GodotGetNode

WARNING! Package is still a work in progress!

Godot Mono code generator to help you get your nodes

Example:

using GodotGetNode;

public partial class MyNode : Node2D {
	// Specify the name if you want to
	[GetNode("CoolSprite")] Sprite2D sprite;
    
	// Guesses the name based on the default type name ("CollisionShape2D")
	[GetNode] CollisionShape2D collision;
    
	public override void _Ready() {
		// No more GetNode<Type>("Name") over here!
	}
}
There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.1.3 186 7/24/2023
0.1.2-alpha6 266 7/24/2023
0.1.2-alpha5 216 7/24/2023
0.1.2-alpha4 224 7/23/2023
0.1.2-alpha3 160 7/23/2023
0.1.2-alpha2 252 7/23/2023
0.1.2-alpha1 196 7/23/2023
0.1.1 138 7/23/2023
0.1.0 120 7/23/2023