GodotCookies 1.0.0
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package GodotCookies --version 1.0.0
NuGet\Install-Package GodotCookies -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GodotCookies" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add GodotCookies --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: GodotCookies, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install GodotCookies as a Cake Addin #addin nuget:?package=GodotCookies&version=1.0.0 // Install GodotCookies as a Cake Tool #tool nuget:?package=GodotCookies&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Godot Cookies
Easily store options on-device in Godot 4. This is useful for storing user settings such as volume and keybindings.
Godot Cookies stores data as indented JSON making it easy to understand and edit manually.
Usage
Set a cookie:
Cookies.User.Set("Health", 50);
Get a cookie:
int Health = Cookies.User.Get<int>("Health");
Get all cookies:
Dictionary<string, object?> Cookies = Cookies.User.GetAll();
Remove all cookies:
Cookies.User.SetAll([]);
Cookies.User.Delete();
Notes
- Cookies can be removed by setting them to
null
. - Cookie files are automatically created upon setting the first cookie.
- Cookie files are locked while in use to prevent data corruption.
- Cookie files should not contain large amounts of data because the entire file is read and rewritten every time a cookie is set.
- Godot types (such as
Color
) don't work well withSystem.Text.Json
, so you should use a[JsonConverter]
attribute.
About the name
Godot Cookies is inspired by browser cookies, which are small pieces of data stored in the user's browser. However, they are unrelated.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- GlobalMutexSharp (>= 1.2.0)
- GodotSharp (>= 4.3.0)
- System.Text.Json (>= 9.0.1)
-
net9.0
- GlobalMutexSharp (>= 1.2.0)
- GodotSharp (>= 4.3.0)
- System.Text.Json (>= 9.0.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.