GameDevWare.Dynamic.Expressions
2.2.6
See the version list below for details.
dotnet add package GameDevWare.Dynamic.Expressions --version 2.2.6
NuGet\Install-Package GameDevWare.Dynamic.Expressions -Version 2.2.6
<PackageReference Include="GameDevWare.Dynamic.Expressions" Version="2.2.6" />
paket add GameDevWare.Dynamic.Expressions --version 2.2.6
#r "nuget: GameDevWare.Dynamic.Expressions, 2.2.6"
// Install GameDevWare.Dynamic.Expressions as a Cake Addin #addin nuget:?package=GameDevWare.Dynamic.Expressions&version=2.2.6 // Install GameDevWare.Dynamic.Expressions as a Cake Tool #tool nuget:?package=GameDevWare.Dynamic.Expressions&version=2.2.6
Introduction
Attention! This is a paid package, you can use it anywhere if you purchased it.
This package provides the API for parsing and expression execution written in C#. It is specially designed to work with the Unity on various platforms. Since it is written in C# 3.5 and has no additional dependencies, it should work with any version of Unity (and .NET framework).
It is tested to work on:
- IOS
- Android
- WebGL
- PC/Mac
It should work on any other platforms. For AOT execution platforms (iOS, WebGL) a link.xml should be added to project's root directory. Read more about IL code stripping in official documentation.
API
- CSharpExpression
- Evaluate
- Parse
- AotCompilation
- RegisterFunc
- RegisterForFastCall (optional stuff)
Example
Parsing C# expression into System.Linq.Expression.Expression[T]:
var mathExpr = "Math.Max(x, y)";
var exprTree = CSharpExpression.Parse<double, double, double>(mathExpr, arg1Name: "x", arg2Name: "y")
// exprTree -> Expression<Func<double, double, double>>
Evaluating C# expression:
var arifExpr = "2 * (2 + 3) << 1 + 1 & 7 | 25 ^ 10";
var result = CSharpExpression.Evaluate<int>(arifExpr);
// result -> 19
Parser
The parser recognizes the C# 4 grammar only. It includes:
- Arithmetic operations
- Bitwise operations
- Logical operations
- Conditional operator
- Null-coalescing operator
- Method/Delegate/Constructor call
- Property/Field access
- Indexers
- Casting and Conversion
- Is Operator
- As Operator
- TypeOf Operator
- Default Operator
- Expression grouping with parentheses
- Checked/Unchecked scopes
- Aliases for Built-In Types
- Null-conditional Operators
- Power operator
**
- Lambda expressions
- "true", "false", "null"
Nullable types are supported. Generics are supported. Enumerations are supported. Type inference is not available and your should always specify generic parameters on types and methods.
Known Types
For security reasons the parser does not provide access to any types except:
- argument types
- primitive types
- Math, Array, Func<> (up to 4 arguments) types
To access other types your should pass typeResolver parameter in Parse and Evaluate method:
var typeResolver = new KnownTypeResolver(typeof(Mathf), typeof(Time));
CSharpExpression.Evaluate<int>("Mathf.Clamp(Time.time, 1.0f, 3.0f)", typeResolver);
If you want to access all types in UnityEngine you can pass custom AssemblyTypeResolver as typeResolver parameter.
var typeResolver = new AssemblyTypeResolver(typeof(UnityEngine.Application).Assembly);
For security reasons any member invocation on System.Type will throw exceptions until System.Type is added as known type.
AOT Execution
You can compile and evaluate expression created by System.Linq.Expression and execute it in AOT environment where it is usually impossible.
var expr = (Expression<Func<Vector3>>)(() => new Vector3(1.0f, 1.0f, 1.0f));
var fn = expr.CompileAot();
fn; // -> Func<Vector3>
fn(); // -> Vector3(1.0f, 1.0f, 1.0f)
iOS, WebGL and most console platforms use AOT compilation which imposes following restrictions on the dynamic code execution:
- only Expression<Func<...>> could be used with CompileAot() and Lambda types
- only static methods using primitives (int, float, string, object ...) are optimized for fast calls
- all used classes/methods/properties should be visible to Unity's static code analyser
- ❕ An additional preparation should be made for AOT execution platforms. This link.xml should be added in project's root folder. Read more about IL code stripping in official documentation.
Unity:
Contacts
Please send any questions at support@gamedevware.com
License
If you embed this package, you must provide a link and warning about embedded C# Eval() for your customers in the description of your package. If your package is free, they could use embedded C# Eval() free of charge. In either case, they must acquire this package from Unity Store.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp1.0 was computed. netcoreapp1.1 was computed. netcoreapp2.0 is compatible. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard1.3 is compatible. netstandard1.4 was computed. netstandard1.5 was computed. netstandard1.6 was computed. netstandard2.0 was computed. netstandard2.1 was computed. |
.NET Framework | net35 is compatible. net40 was computed. net403 was computed. net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen30 was computed. tizen40 was computed. tizen60 was computed. |
Universal Windows Platform | uap was computed. uap10.0 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 2.0
- No dependencies.
-
.NETFramework 3.5
- No dependencies.
-
.NETFramework 4.5
- No dependencies.
-
.NETStandard 1.3
- NETStandard.Library (>= 1.6.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
# 2.2.6
changed order or SyntaxTreeNode fields and added "original C# expression" field to parsed AST.
refactored C# expression rendering to support null-propagation expressions, type aliases (int, byte, object ...),
renamed "Render" methods to "FormatAsCSharp". Now it is "formatting"
moved c# "formatting" methods to CSharpExpression class
mark old "Parse" functions as errors
mark old "Render" methods as obsolete
renamed CSharpExpressionFormatter to CSharpExpressionFormatter
fixed indexer experssion rendering
refactored NameUtils to properly render C# type names