FsCheck.Xunit
3.3.2
See the version list below for details.
dotnet add package FsCheck.Xunit --version 3.3.2
NuGet\Install-Package FsCheck.Xunit -Version 3.3.2
<PackageReference Include="FsCheck.Xunit" Version="3.3.2" />
<PackageVersion Include="FsCheck.Xunit" Version="3.3.2" />
<PackageReference Include="FsCheck.Xunit" />
paket add FsCheck.Xunit --version 3.3.2
#r "nuget: FsCheck.Xunit, 3.3.2"
#:package FsCheck.Xunit@3.3.2
#addin nuget:?package=FsCheck.Xunit&version=3.3.2
#tool nuget:?package=FsCheck.Xunit&version=3.3.2
FsCheck.Xunit integrates FsCheck with xUnit.NET by adding a PropertyAttribute that runs FsCheck tests, similar to xUnit.NET's FactAttribute.
All the options normally available in vanilla FsCheck via configuration can be controlled via the PropertyAttribute.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 is compatible. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 4.6.2
- FsCheck (= 3.3.2)
- FSharp.Core (>= 5.0.2)
- xunit.extensibility.execution (>= 2.4.1 && < 3.0.0)
-
.NETStandard 2.0
- FsCheck (= 3.3.2)
- FSharp.Core (>= 5.0.2)
- xunit.extensibility.execution (>= 2.4.1 && < 3.0.0)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on FsCheck.Xunit:
| Package | Downloads |
|---|---|
|
DitzyExtensions.Testing
a collection of extensions and utilities for writing fluent and property based unit tests. |
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Conformist
A comprehensive C# library for property-based testing of WebAPI endpoints for HTTP RFC compliance. Automatically discovers API endpoints and validates them against HTTP RFC standards including safety, idempotency, and response consistency properties. |
GitHub repositories (23)
Showing the top 20 popular GitHub repositories that depend on FsCheck.Xunit:
| Repository | Stars |
|---|---|
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dotnet/runtime
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
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App-vNext/Polly
Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.
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coding-horror/basic-computer-games
An updated version of the classic "Basic Computer Games" book, with well-written examples in a variety of common MEMORY SAFE, SCRIPTING programming languages. See https://coding-horror.github.io/basic-computer-games/
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akkadotnet/akka.net
Canonical actor model implementation for .NET with local + distributed actors in C# and F#.
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open-telemetry/opentelemetry-dotnet
The OpenTelemetry .NET Client
|
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oskardudycz/EventSourcing.NetCore
Examples and Tutorials of Event Sourcing in .NET
|
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opentk/opentk
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
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AIDotNet/OpenDeepWiki
OpenDeepWiki is the open-source version of the DeepWiki project, aiming to provide a powerful knowledge management and collaboration platform. The project is mainly developed using C# and TypeScript, supporting modular design, and is easy to expand and customize.
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microsoft/onefuzz
A self-hosted Fuzzing-As-A-Service platform
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FakeFishGames/Barotrauma
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
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NeutroniumCore/Neutronium
🚀 Build .NET desktop applications using HTML, CSS and javascript.
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dotnet/dotnet
Home of .NET's Virtual Monolithic Repository which includes all the code needed to build the .NET SDK.
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wabbajack-tools/wabbajack
An automated Modlist installer for various games.
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open-telemetry/opentelemetry-dotnet-contrib
This repository contains set of components extending functionality of the OpenTelemetry .NET SDK. Instrumentation libraries, exporters, and other components can find their home here.
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la-yumba/functional-csharp-code
Code samples for Functional Programming in C#
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helios-io/helios
reactive socket middleware for .NET
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VSadov/Satori
Experimenting with dotnet runtime.
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Delta3-Studio/Backdash
C# Rollback network SDK
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vesoapp/veso
Open source media server.
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osstotalsoft/nbb
.Net Building Blocks
|
| Version | Downloads | Last Updated |
|---|---|---|
| 3.3.3 | 6,985 | 4/26/2026 |
| 3.3.2 | 328,298 | 11/9/2025 |
| 3.3.1 | 82,922 | 8/24/2025 |
| 3.3.0 | 114,698 | 6/3/2025 |
| 3.2.0 | 60,999 | 4/10/2025 |
| 3.1.0 | 161,745 | 1/30/2025 |
| 3.0.1 | 12,388 | 1/22/2025 |
| 3.0.0 | 85,595 | 1/7/2025 |
| 3.0.0-rc3 | 110,556 | 3/3/2024 |
| 3.0.0-rc2 | 894 | 2/25/2024 |
| 3.0.0-rc1 | 46,142 | 7/23/2023 |
| 3.0.0-beta2 | 73,710 | 1/8/2022 |
| 3.0.0-beta1 | 12,433 | 9/5/2021 |
| 2.16.6 | 1,015,758 | 7/1/2023 |
| 2.16.5 | 730,922 | 6/1/2022 |
| 2.16.4 | 413,321 | 1/8/2022 |
| 2.16.3 | 175,405 | 9/4/2021 |
| 2.16.2 | 7,204 | 8/30/2021 |
| 2.16.0 | 27,364 | 8/13/2021 |
Fixed FsCheck.NUnit failure reporting. (by Brian Rourke Boll)
Added a replay hint to failure message. (by Brian Rourke Boll)