FinalEngine.Audio 2023.4.0-pre

This is a prerelease version of FinalEngine.Audio.
dotnet add package FinalEngine.Audio --version 2023.4.0-pre
NuGet\Install-Package FinalEngine.Audio -Version 2023.4.0-pre
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FinalEngine.Audio" Version="2023.4.0-pre" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add FinalEngine.Audio --version 2023.4.0-pre
#r "nuget: FinalEngine.Audio, 2023.4.0-pre"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install FinalEngine.Audio as a Cake Addin
#addin nuget:?package=FinalEngine.Audio&version=2023.4.0-pre&prerelease

// Install FinalEngine.Audio as a Cake Tool
#tool nuget:?package=FinalEngine.Audio&version=2023.4.0-pre&prerelease


FinalEngine.Audio provides interfaces and abstractions to be used when handling audio within Final Engine. If you are looking for an implementation of the interfaces described in this package we currently have support for the following APIs:

Getting started

Below you'll find instructions on how to take advantage of this package. Please note that Final Engine is in active development and a full release is still underway.


First, you'll need to install an additional NuGet dependency that implements the interfaces and abstractions provided by this package (such as CASL - OpenAL or design your own implementation using a different API such as FMOD or TinySound.

Additionally, if you plan on loading sounds using IResourceManager you might have to install FinalEngine.Extensions.Resources as it contains a SoundResourceLoader used to load sound resources. This isn't necessarily required but will make your life easier.


Once the additional dependencies have been resolved you can now create a sound using the resource loader or create an OpenALSound object directly:

// Somewhere in your initialization/load content logic.
var sound = new OpenALSound("sound.mp3");

// Or, use the resource manager.
var sound2 = ResourceManager.Instance.LoadResource<ISound>("sound2.mp3");

Additional documentation

This package is provided as a standalone package to encourage a non-monolithic approach to developing your game. The developers of Final Engine encourage the use of the resource manager found in FinalEngine.Resources to handle the lifetime of an ISound resource.


Want to provide feedback? Perhaps you have a found a bug or wish to provide a feature request? Look no further!

Product Compatible and additional computed target framework versions.
.NET net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

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Package Downloads

An OpenAL audio library used to handle audio for Final Engine games.

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Version Downloads Last updated
2023.4.0-pre 86 7/11/2023