FenixLib 2.0.0

.NET Standard 2.0
dotnet add package FenixLib --version 2.0.0
NuGet\Install-Package FenixLib -Version 2.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FenixLib" Version="2.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add FenixLib --version 2.0.0
#r "nuget: FenixLib, 2.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install FenixLib as a Cake Addin
#addin nuget:?package=FenixLib&version=2.0.0

// Install FenixLib as a Cake Tool
#tool nuget:?package=FenixLib&version=2.0.0


FenixLib brings .NET support for opening, creating and operating with native graphic, graphic collections, bitmap fonts and palette formats of PixTudio, BennuGD, Div GO and DIV game programming languages and frameworks.

The following snippet shows how easy is to open a Fpg file, print the codes and description of every map, change the description of map with code 10 and save the changes in a new file.

using FenixLib.Core;
using FenixLib.IO;

// Load a Fpg file
var spriteAssortment = NativeFile.LoadFpg ( "foo.fpg" );

// Print out the code and description of every sprite in the Fpg
foreach ( var sprite in spriteAssortment )
  System.Console.WriteLine ( sprite.Id.ToString() + " - " + sprite.Description );

// Change the description of Sprite with code 10
spriteAssortment[10].Description = "Bar";

spriteAssortment.SaveToFpg ( "foo-changed.fpg" );

Another example, see how easy you can create a Fnt font file from scratch:

using FenixLib.Core;
using FenixLib.IO;

var font = new BitmapFont ( GraphicFormat.Format32bppArgb, FontEncoding.ISO85591 );

// Create a 10x10 transparent graphic
var glyphGraphic = new Graphic( GraphicFormat.Format32bppArgb, 10, 10, new byte[10 * 10 * 4] );

// Create the glyph and assign it to the letter 'å'
// å is a character that exists in the ISO8559-1 code page.
font['å'] = new Glyph ( glyphGraphic );

// Save the font to a Fnt file (only 'å' will contain a bitmap)
font.SaveToFnt ( "foo.fnt" );

For additional examples and documentation visit http://github.com/dacucar/fenixlib/wiki.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
2.0.0 332 7/2/2021
1.0.0 1,188 6/24/2017

- Migrate libraries to .NET Standard 2.0 and examples and test projects to .NET 5.0.
   - Moved FenixLib.Core types to FenixLib namespace.
   - Removed FenixLib.Imaging.PixelWriter.
   - Fixed bugs in FenixLib.Imaging.PixelReader.