EvDevSharpWrapper 0.1.0
See the version list below for details.
dotnet add package EvDevSharpWrapper --version 0.1.0
NuGet\Install-Package EvDevSharpWrapper -Version 0.1.0
<PackageReference Include="EvDevSharpWrapper" Version="0.1.0" />
<PackageVersion Include="EvDevSharpWrapper" Version="0.1.0" />
<PackageReference Include="EvDevSharpWrapper" />
paket add EvDevSharpWrapper --version 0.1.0
#r "nuget: EvDevSharpWrapper, 0.1.0"
#:package EvDevSharpWrapper@0.1.0
#addin nuget:?package=EvDevSharpWrapper&version=0.1.0
#tool nuget:?package=EvDevSharpWrapper&version=0.1.0
evdev-sharp
A library for consuming evdev-capable devices
What is evdev?
From Linux kernel docs:
Input subsystem is a collection of drivers that is designed to support all input devices under Linux. Most of the drivers reside in drivers/input, although quite a few live in drivers/hid and drivers/platform.
For more information refer to the Linux kernel docs.
How to use this library?
Each evdev device is represented with the EvDevDevice class.
This class does not have a public constructor and in order to obtain device objects you must use the EvDevDevice.GetDevices() method.
This method will enumerate each /dev/input/event* file and creates an object for each one.
Each EvDevDevice instance contains properties such as device's buttons and axises. It also provides events that you can subscribe to.
In order to get events you must call the StartMonitoring() method on the instance. This method will constantly read the device's evdev file on a separate thread and will raise events accordingly.
Examples
The following code will list every evdev device on the system:
var devices = EvDevDevice.GetDevices().OrderBy(d => d.DevicePath).ToList();
for (int i = 0; i < devices.Count; i++)
{
Console.WriteLine($"{i}) {devices[i].Name}");
}
The following code will get the first gamepad (joystick) on the system and will subscribe to its key events:
var gamepad = EvDevDevice.GetDevices()
.First(d => d.GuessedDeviceType == EvDevGuessedDeviceType.GamePad);
gamepad.OnKeyEvent += (s, e) =>
{
Console.WriteLine($"Button: {e.Key}\tState: {e.Value}");
};
gamepad.StartMonitoring();
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| .NET Framework | net481 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 4.8.1
- No dependencies.
-
.NETStandard 2.1
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
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