EnginePseudo3D.ProtoRender
1.0.3
See the version list below for details.
dotnet add package EnginePseudo3D.ProtoRender --version 1.0.3
NuGet\Install-Package EnginePseudo3D.ProtoRender -Version 1.0.3
<PackageReference Include="EnginePseudo3D.ProtoRender" Version="1.0.3" />
paket add EnginePseudo3D.ProtoRender --version 1.0.3
#r "nuget: EnginePseudo3D.ProtoRender, 1.0.3"
// Install EnginePseudo3D.ProtoRender as a Cake Addin #addin nuget:?package=EnginePseudo3D.ProtoRender&version=1.0.3 // Install EnginePseudo3D.ProtoRender as a Cake Tool #tool nuget:?package=EnginePseudo3D.ProtoRender&version=1.0.3
Game2_5D - Proto Render
Proto Render is a additional library used for using interfaces related to rendering.
Requirements
- .NET 8.0 or later
- Visual Studio or any other .NET-compatible IDE
Installation
- Clone the repository:
git clone git@github.com:Speyd/Game2_5D.git cd Game2_5D\ProtoRender
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. |
-
net8.0
- EnginePseudo3D.DataPipes (>= 1.0.2)
- EnginePseudo3D.EntityLib (>= 1.0.3)
- EnginePseudo3D.ScreenLib (>= 1.0.2)
- EnginePseudo3D.TextureLib (>= 1.0.5)
- SFML.Net (>= 2.6.1)
NuGet packages (5)
Showing the top 5 NuGet packages that depend on EnginePseudo3D.ProtoRender:
Package | Downloads |
---|---|
EnginePseudo3D.Core
This is an engine that uses raycasting method and SFML framework to render the scene. This project implements most of the mechanics for writing the game. Designed for quick setup and easy integration into your code! |
|
EnginePseudo3D.MapLib
This is a library for creating and using a world map. |
|
EnginePseudo3D.DrawLib
This is a library for drawing objects on a texture. |
|
EnginePseudo3D.RenderLib
This is a library for rendering objects. |
|
EnginePseudo3D.FpsLib
This is a library for calculating and displaying the number of fps. |
GitHub repositories
This package is not used by any popular GitHub repositories.