EnginePseudo3D.MoveLib
1.0.2
See the version list below for details.
dotnet add package EnginePseudo3D.MoveLib --version 1.0.2
NuGet\Install-Package EnginePseudo3D.MoveLib -Version 1.0.2
<PackageReference Include="EnginePseudo3D.MoveLib" Version="1.0.2" />
paket add EnginePseudo3D.MoveLib --version 1.0.2
#r "nuget: EnginePseudo3D.MoveLib, 1.0.2"
// Install EnginePseudo3D.MoveLib as a Cake Addin #addin nuget:?package=EnginePseudo3D.MoveLib&version=1.0.2 // Install EnginePseudo3D.MoveLib as a Cake Tool #tool nuget:?package=EnginePseudo3D.MoveLib&version=1.0.2
Game2_5D - Move Library
Move Library is a additional library used for calculating collision and camera rotation.
Requirements
- .NET 8.0 or later
- Visual Studio or any other .NET-compatible IDE
Installation
- Clone the repository:
git clone git@github.com:Speyd/Game2_5D.git cd Game2_5D\MoveLib
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. |
-
net8.0
- EnginePseudo3D.EntityLib (>= 1.0.2)
- EnginePseudo3D.FpsLib (>= 1.0.2)
- EnginePseudo3D.MapLib (>= 1.0.2)
- EnginePseudo3D.ScreenLib (>= 1.0.2)
NuGet packages (3)
Showing the top 3 NuGet packages that depend on EnginePseudo3D.MoveLib:
Package | Downloads |
---|---|
EnginePseudo3D.Core
This is an engine that uses raycasting method and SFML framework to render the scene. This project implements most of the mechanics for writing the game. Designed for quick setup and easy integration into your code! |
|
EnginePseudo3D.RayTracingLib
This is a library for detecting when a ray hits an object and determining the coordinates of the hit on a texture. |
|
EnginePseudo3D.ControlLib
This is a library for handling keystrokes. |
GitHub repositories
This package is not used by any popular GitHub repositories.