EnginePseudo3D.DataPipes
1.0.1
See the version list below for details.
dotnet add package EnginePseudo3D.DataPipes --version 1.0.1
NuGet\Install-Package EnginePseudo3D.DataPipes -Version 1.0.1
<PackageReference Include="EnginePseudo3D.DataPipes" Version="1.0.1" />
paket add EnginePseudo3D.DataPipes --version 1.0.1
#r "nuget: EnginePseudo3D.DataPipes, 1.0.1"
// Install EnginePseudo3D.DataPipes as a Cake Addin #addin nuget:?package=EnginePseudo3D.DataPipes&version=1.0.1 // Install EnginePseudo3D.DataPipes as a Cake Tool #tool nuget:?package=EnginePseudo3D.DataPipes&version=1.0.1
Game2_5D - Data Pipes
Data Pipes is a additional library used for data processing
Requirements
- .NET 8.0 or later
- Visual Studio or any other .NET-compatible IDE
Installation
- Clone the repository:
git clone git@github.com:Speyd/Game2_5D.git cd Game2_5D\DataPipes
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. |
-
net8.0
- SFML.Graphics (>= 2.6.0)
- SFML.System (>= 2.6.0)
NuGet packages (6)
Showing the top 5 NuGet packages that depend on EnginePseudo3D.DataPipes:
Package | Downloads |
---|---|
EnginePseudo3D.Core
This is an engine that uses raycasting method and SFML framework to render the scene. This project implements most of the mechanics for writing the game. Designed for quick setup and easy integration into your code! |
|
EnginePseudo3D.TextureLib
This is a library for creating and using Textures. |
|
EnginePseudo3D.ProtoRender
This is a library for using interfaces related to rendering. |
|
EnginePseudo3D.HitBoxLib
This is a library for creating, using, rendering and colliding hitboxes. |
|
EnginePseudo3D.RayTracingLib
This is a library for detecting when a ray hits an object and determining the coordinates of the hit on a texture. |
GitHub repositories
This package is not used by any popular GitHub repositories.